Still more.
Rob
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Draft Imperial Strike Cruiser
This draft was produced on 31 October 1990. As conceived, the strike
cruiser is almost all offense. Defensive considerations are limited to light
armor, a small battery of lasers and sand casters, and fairly high agility.
(I don't think you can get a whole lot more agile than this and still provide
power for a spinal mount.) Endurance calculations are based on running power
covering life support and 4-G acceleration (as well as the low power weapons,
if needed). Running power is 48% of full power, which is close enough to say
that one combat hour costs two endurance hours.
CraftID: Imperial Strike Cruiser, TL15, MCr95830
Hull: 45000/112500, Disp=50000, Config=1SL, Armor=52G,
Unloaded=730,396t, Loaded=759,869t
Power: 3336/6668, Fusion=900000MW, Dur=33/99
Loco: 2250/4500, Jump=4, 7650/15300, Maneuver=6, MaxSpeed=1000kph,
Cruise=750kph, Agility=4
Comm: Radio=System*5, LaserComm=System*5, MaserComm=System*5
Sensors: EMS Active(Far Orbit)*5, EMS Jammer(Far Orbit)*5, EMS
Passive(Interstellar)*5, High Pen Densitometer(1km)*5, Neutrino
Sensor(10kw)*5, ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=500
MesonGun=N0x BeamLaser=xx6 Missile=x90
Batteries 1 2 40
Bearing 1 2 30
Def: DefDm+12
Sandcaster=xx9
Batteries 7
Bearing 6
Control: Computer Mod9fib*3, LargeHoloDisplay*10, HeadsUpHoloDisplay*190,
HoloLink*45600
Accom: Crew=177 (13 command, 26 bridge, 74 engineer, 53 gunnery,
8 Maintenance, 3 medical), Staterooms=90, Env=Basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=349612kl (1 Jump3+33 days running power), Cargo=0, Missile
Magazine=10000kl (100 b-r), Fuel Scoops, Fuel Purifier (12hr),
ObjSize=Large, EmLevel=Strong
Armed Launch TL13
The armed launch is designed as a space fighter, with a secondary role
in personnel transport. Deployment of boarding parties is a common use.
Armament consists of a triple turret with a beam laser, a sandcaster, and a
missile launcher.
CraftID: Armed Launch, TL13, MCr30.9
Hull: 18/45, Disp=20, Config=4USL, Armor=40F, Loaded=431.6t,
Unloaded=422.9t
Power: 4/8, Fusion=540MW, Dur=3/9
Loco: 4/8, Maneuver=6, Max Speed=300, Cruise=225, Agility=3
Comm: Radio=System, LaserComm=System
Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
ActObjPin=Rout, PassEnScan=Routine
Off: Hardpoints=1
BeamLaser=xx2 Missile=x02
Batteries 1 1
Bearing 1 1
Def: DefDM+8
Sandcaster=xx3
Batteries 1
Bearing 1
Control: Comp3*3, HoloLink*70
Accom: Seats=ExtOccRoomy*12 (Pilot, Gunner, 10 passengers), Env=Basic
env, basic ls, ext ls, grav plates, inert comp
Other: Fuel=21.6kl, Cargo=7.7kl, Missile Magazine=2kl (20 b-r),
ObjSize=Avg, EmLevel=Faint
Privateer Packet TL13
This armed merchant vessel has been converted for military or paramili-
tary service by building bays for three armed launches into the space former-
ly occupied by the cargo hold, and removing the low berths to provide a small
quantity of cargo space. The total cost of the conversion would be MCr93.04
including the purchase of the launches. The price given below takes into
account the removal of the low berths, and should be used for calculation of
annual maintenance.
CraftID: Privateer Packet, TL13, MCr280.18
Hull: 360/900, Disp=400, Config=4SL, Armor=52F, Loaded=7357t,
Unloaded=5678t
Power: 15/30, Fusion=1980MW, Duration=30/90
Loco: 18/36, Maneuver=2, 11/22, Jump=2, Cruise=750kph, Max=1000kph
Agility=0
Comm: Radio=System*2, LaserComm=System
Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
ActObjPin=Rout, PassEnScan=Rout
Off: Hardpoints=4
Missile=x03 BeamLaser=x04
Batteries 1 2
Bearing 1 2
Def: DefDM+5
SandCaster=x04
Batteries 1
Bearing 1
Control: Computer Mod4*3, 3*HeadsUpHoloDisplay, 60*HoloLink
Accom: Crew=46 (1 bridge, 2 medic, 1 engineer, 3 gunners, 9 flight,
24 troops, 6 command), Passengers=4, Staterooms=25, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=1602kl, Cargo=270kl (20t), Fuel Purifier (18hrs),
Fuel Scoops, SubCraft=3*Armed Launch, ObjSize=Average,
EmLevel=Faint
Sword Worlds Admiral Rieder Class Fleet Escort TL11
The Admiral Rieder is a standard craft in Sword Worlds service, although
very similar craft can be found serving in Imperial and Vargr navies of equal
tech level. The cost of the fighter squadron is included in the price given
below.
CraftID: Admiral Rieder class Fleet Escort, TL11, MCr7848.22
Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52E,
Loaded=255195t, Unloaded=230864t
Power: 1054/2108, Fusion=94800MW, Duration=30/90
Loco: 990/1980, Maneuver=4, 270/540, Jump=2, Cruise=750kph,
Max=1000kph, Agility=1
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
EMS Passive(Interstellar)*3, ActObjScan=Rout,
ActObjPin=Rout, PassEnScan=Rout
Off: Hardpoints=100
Missile=x80 BeamLaser=xx8
Batteries 8 1
Bearing 8 1
Def: DefDM+4
SandCaster=x09
Batteries 1
Bearing 1
Control: Computer Mod5fib*3, 100*HeadsUpDisplay, 17000*DynLink
Accom: Crew=162 (13 bridge, 38 engineer, 8 maintenance, 52 gunners,
30 flight, 13 command, 3 medical), Staterooms=81, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=54378kl (1 jump-2+30 days), Cargo=2334kl, Missile
Magazine=4000kl (100b-r), Fuel Scoops, Fuel Purifier
(12hr), SubCraft=10*40ton Nymph Fighters, ObjSize=Large,
EmLevel=Strong