Vehicle Designs, Part 22

By Robert S. Dean ·

TML message #1665From bundle 136

Still more.

Rob

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  Draft Imperial Strike Cruiser

       This draft was produced on 31 October 1990.  As conceived, the strike
  cruiser is almost all offense.  Defensive considerations are limited to light
  armor, a small battery of lasers and sand casters, and fairly high agility.
  (I don't think you can get a whole lot more agile than this and still provide
  power for a spinal mount.)  Endurance calculations are based on running power
  covering life support and 4-G acceleration (as well as the low power weapons,
  if needed). Running power is 48% of full power, which is close enough to say
  that one combat hour costs two endurance hours.

    CraftID: Imperial Strike Cruiser, TL15, MCr95830
       Hull: 45000/112500, Disp=50000, Config=1SL, Armor=52G,
             Unloaded=730,396t, Loaded=759,869t
      Power: 3336/6668, Fusion=900000MW, Dur=33/99
       Loco: 2250/4500, Jump=4, 7650/15300, Maneuver=6, MaxSpeed=1000kph,
             Cruise=750kph, Agility=4
       Comm: Radio=System*5, LaserComm=System*5, MaserComm=System*5
    Sensors: EMS Active(Far Orbit)*5, EMS Jammer(Far Orbit)*5, EMS
             Passive(Interstellar)*5, High Pen Densitometer(1km)*5, Neutrino
             Sensor(10kw)*5, ActObjScan=Routine, ActObjPin=Routine,
             PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
             PassEnPin=Routine
        Off: Hardpoints=500

              MesonGun=N0x   BeamLaser=xx6   Missile=x90
            Batteries  1                 2            40
            Bearing    1                 2            30

        Def: DefDm+12

             Sandcaster=xx9
             Batteries    7
             Bearing      6

    Control: Computer Mod9fib*3, LargeHoloDisplay*10, HeadsUpHoloDisplay*190,
             HoloLink*45600
      Accom: Crew=177 (13 command, 26 bridge, 74 engineer, 53 gunnery,
             8 Maintenance, 3 medical), Staterooms=90, Env=Basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=349612kl (1 Jump3+33 days running power), Cargo=0, Missile
             Magazine=10000kl (100 b-r), Fuel Scoops, Fuel Purifier (12hr),
             ObjSize=Large, EmLevel=Strong

  Armed Launch TL13

       The armed launch is designed as a space fighter, with a secondary role
  in personnel transport.  Deployment of boarding parties is a common use.
  Armament consists of a triple turret with a beam laser, a sandcaster, and a
  missile launcher.

    CraftID: Armed Launch, TL13, MCr30.9
       Hull: 18/45, Disp=20, Config=4USL, Armor=40F, Loaded=431.6t,
             Unloaded=422.9t
      Power: 4/8, Fusion=540MW, Dur=3/9
       Loco: 4/8, Maneuver=6, Max Speed=300, Cruise=225, Agility=3
       Comm: Radio=System, LaserComm=System
    Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Routine
        Off: Hardpoints=1

               BeamLaser=xx2     Missile=x02
             Batteries     1               1
             Bearing       1               1

        Def: DefDM+8

              Sandcaster=xx3
             Batteries     1
             Bearing       1

    Control: Comp3*3, HoloLink*70
      Accom: Seats=ExtOccRoomy*12 (Pilot, Gunner, 10 passengers), Env=Basic
             env, basic ls, ext ls, grav plates, inert comp
      Other: Fuel=21.6kl, Cargo=7.7kl, Missile Magazine=2kl (20 b-r),
             ObjSize=Avg, EmLevel=Faint

  Privateer Packet TL13

       This armed merchant vessel has been converted for military or paramili-
  tary service by building bays for three armed launches into the space former-
  ly occupied by the cargo hold, and removing the low berths to provide a small
  quantity of cargo space. The total cost of the conversion would be MCr93.04
  including the purchase of the launches.  The price given below takes into
  account the removal of the low berths, and should be used for calculation of
  annual maintenance.

    CraftID: Privateer Packet, TL13, MCr280.18
       Hull: 360/900, Disp=400, Config=4SL, Armor=52F, Loaded=7357t,
             Unloaded=5678t
      Power: 15/30, Fusion=1980MW, Duration=30/90
       Loco: 18/36, Maneuver=2, 11/22, Jump=2, Cruise=750kph, Max=1000kph
             Agility=0
       Comm: Radio=System*2, LaserComm=System
    Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Rout
        Off: Hardpoints=4

                 Missile=x03     BeamLaser=x04
             Batteries     1                 2
             Bearing       1                 2

        Def: DefDM+5

                 SandCaster=x04
             Batteries        1
             Bearing          1

    Control: Computer Mod4*3, 3*HeadsUpHoloDisplay, 60*HoloLink
      Accom: Crew=46 (1 bridge, 2 medic, 1 engineer, 3 gunners, 9 flight,
             24 troops, 6 command), Passengers=4, Staterooms=25, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=1602kl, Cargo=270kl (20t), Fuel Purifier (18hrs),
             Fuel Scoops, SubCraft=3*Armed Launch, ObjSize=Average,
             EmLevel=Faint

  Sword Worlds Admiral Rieder Class Fleet Escort TL11

       The Admiral Rieder is a standard craft in Sword Worlds service, although
  very similar craft can be found serving in Imperial and Vargr navies of equal
  tech level.  The cost of the fighter squadron is included in the price given
  below.

    CraftID: Admiral Rieder class Fleet Escort, TL11, MCr7848.22
       Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52E,
             Loaded=255195t, Unloaded=230864t
      Power: 1054/2108, Fusion=94800MW, Duration=30/90
       Loco: 990/1980, Maneuver=4, 270/540, Jump=2, Cruise=750kph,
             Max=1000kph, Agility=1
       Comm: Radio=System*3, Laser=System*3, Maser=System*3
    Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
             EMS Passive(Interstellar)*3, ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Rout
        Off: Hardpoints=100

                  Missile=x80     BeamLaser=xx8
             Batteries     8                  1
             Bearing       8                  1

        Def: DefDM+4

                 SandCaster=x09
             Batteries        1
             Bearing          1

    Control: Computer Mod5fib*3, 100*HeadsUpDisplay, 17000*DynLink
      Accom: Crew=162 (13 bridge, 38 engineer, 8 maintenance, 52 gunners,
             30 flight, 13 command, 3 medical), Staterooms=81, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=54378kl (1 jump-2+30 days), Cargo=2334kl, Missile
             Magazine=4000kl (100b-r), Fuel Scoops, Fuel Purifier
             (12hr), SubCraft=10*40ton Nymph Fighters, ObjSize=Large,
             EmLevel=Strong