More forwarded from Scott Kellog part 2

By Stephen D Smith ·

TML message #1666From bundle 136

From: [email removed] (Stephen D Smith)
Organization: personal mailbox at The Next Challenge

Here's more from Scott:

          Stephen D Smith   USENET: [email removed]
                            BIX: sdsmith

*********************************************************
I have no access to e-mail so you will not be able to
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it

      Scott Kellogg      [phone removed]
      [address removed]
*********************************************************

M113 (TL7) Armored Personel Carrier
CraftID:    Armored Personnel Carrier, TL 7, Cr 34335
Hull: (2/5) Displacement=2, Unloaded=10.981, Loaded=11.156,
Config=4USL
            Armor=5C
Power:      (1/2) .18 Mw Improved IC, Endurance=7 hrs 30 min
Loco: (1/2), Tracks, P/W=18, Road=66 kph, Off Road=40 kph
Commo:      Radio=Continental*2
Sensors:    Active IR, PassIR*2, Headlight*4

Off:        Hardpoint=1
                           Pen/                 Auto  Dng
            Ammo     Rnds  Attn  Dmg Range   Fire  Spc  Sig  ROF
HMG          -       1000   6/3    3 VLong(.5)  3    -    H   80

Def:        Smoke*8

Control:    Enhanced Mechanical*6
Accom:      Crew=2, (Commander/Driver, Gunner, Troops=11),
            Seats=Cramped*13, Env=Basic env, Basic Is
Other:      Fuel=75 liters, Magazine=.1 Kliters, ObjSize=Small,
EMlevel=Faint
Remarks:    Basic version of the U.S. Army APC.  Often carries either
an 81 or  107 mm mortar.
                     Pen/                    Dng
            Ammo     Attn  Dmg Range   Spc   Sig   ROF
80mm        HE         15   12 VLong(5) 20     M    33
170kg       HEAP       33    9 Vlong(5)  -     M    33
2600cr      KEAP       22    9 Vlong(5)  -     M    33
            KEAPE      22   10 Vlong(5)  -     M    33
            Illum       -    - Vlong(5) 60     M    33

100mm       HE         17   14 Dist(6)  20     M    24
300kg       HEAP       39   10 Dist(6)   -     M    24
4200cr      KEAP       25   10 Dist(6)   -     M    24
            KEAPER     25   12 Dist(6)   -     M    24
            Illum       -    - Dist(6)  75     M    24
Scott Kellogg

M163 Vulcan (TL7) Air Defense Unit
CraftID:    Air Defence Unit, TL 7, Cr 583215
Hull: (2/5) Displacement=2, Unloaded=10.581, Loaded=13.31,
Config=4USL,
            Armor=5C
Power:      (1/2) .18 Mw Improved IC, Endurance=7 hrs 30 min
Loco: (1/2), Tracks, P/W=16, Road=67 kph, Off Road=40 kph
Commo:      Radio=Continental*2
Sensors:    Radar=(V.Dist), Active IR, PassIR*2, Headlight*4,
            ActObjScn=Diff, ActObjPin=Diff
Off:        Hardpoint=1
                              Pen/                          Auto
                  Ammo  Rnds  Attn Dmg    Range       Fire  Sig   ROF
2cm 6-barrel      HE    6550  2     6     VLong(2.6)  7     H     3000
                  HEAP        8     4     VLong(2.6)  7     H     3000

Def:        Smoke*8

Control:    Computer=1, Enhanced Mechanical*32
Accom:      Crew=4, (Commander/Driver, Gunner*3) Seats=Cramped*4,
            Env=Basic env, Basic Is
Other:      Fuel=75 liters, Magazine=7.8 Kliters, ObjSize=Small,
            EMlevel=Faint
Remarks:    Air defense version of the U.S. Army M113 APC.
Scott Kellogg

Boeing CH-47 Chinook TL8 Heavy Lift Helicopter
CraftID:    Heavy Lift Helicopter, TL8, MCr .9206
Hull: (84/208) Disp.=93 Weight Empty=9.275, Loaded=20.8+7.3 swing
load,
            Airframe=Simple
Power:      .049 Mw (Drawn from engines) Endurance=1 hr
Loco: 4/10, High Perf Gas Turbine*2, Lift=31.68 tons, Thrust=7.92
tons,
            Cruise=225 kph, Top=300 kph
Commo:      Radio=Continental*2
Sensors:    Radar=VDist, Passive IR, Image Enhancement, Radar
Direction
            Finder, Headlight*2
Off/Def:    Fusalage hardpoint*2
Control:    Boosted, 1 manuver point
Accom:      Crew=1 (Pilot, Copilot) Complex cockpit*2,
Other:      Fuel=3200 liters, Cargo=8.325 tons internal
Remarks:    The famous 'Bravo November' of the Falkland Islands War.
Scott Kellogg


Fleet Intruder TL 14 "Azhanti High Lightning" Class

CraftID:    Fleet Intruder, Type FI, TL 14, MCr 38,052.19
Hull: (56,700/141,750) Disp=63,000 Config=4SL, Armor=55G,
            Unload=764,631.85, Load=803,394
Power:      (9,521/12,695) 856,860Mw Fusion, Dur=(Out of 30 day endure
            13 must be at 1/2 pwr, ie:  No Spine mt. No fusion,
            Agility=0. All other systems function normally)
Loco: (4253/5670), Manuver=2G, (5103/6804) Jump=5, Agility=1 NOE=180,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System*12, Maser=System*12
Sensors:    P-EMS=Interstell*3, A-EMS=FarOrb*3, Densitometer=250m*3,
            Neutrino=10kw*3,
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        HPoints=630

            Part Accl=N0x   Missile=x90     Fusion Guns=x90
            Batt        1                 24                      4
            Bear        1                 19                      3
                  BLasers=x09
                  Batt        19
                  Bear        15

Def:        DefDM=+7 MesonScreen-6, NucDamp-5
            SCaster=x09
            Batt        13
            Bear        10

Control:    Computer=8fib*3, LrgHoloDisp=15*2, HoloHUD=177*2,
            HoloLink=395*2, Electronic Circuit Protect, Auxillury
            Bridge installed
Accom:      Crew=545 8*63 (Command=57, Bridge=50, Engineer=81,
            Gunner=50, Flight=138, Troops=150, Medic=4, Steward=15,
            Passenger=52) Env=Basic Env, Basic is, Extend is, Inertial
            Comp, Grav Plate Subcraft=400ton*4, 40ton*5, 20ton*60,
Other:      Cargo=3500Kl, Mag=1900Kl, 1000B-rds, B-rd=19missiles,
            Fuel=501,845Kl, Scoops=3hr, Purification Plant=75hr,
            ObjSize=Lrg, EMlevel=Str
Remarks:    Several people have suggested that we come up with
MegaTrav
versions of the old Supplement 9 Fighting Ships.  Well here's one of
my old faves.  This one goes along with the old game.  Admittedly, it
has a few changes, but I have tried to get it as close as possible to
the original.  The old one had a model 6fib computer this has a model
8 to try to get the crew compliment right.  (It still didn't work, but
I used the original crew numbers anyway.)  Please remember the fuel
scoops on the actual cruiser are only usable in an emergency, normally
the ship relies on its fuel barges.  This takes a total of 106 barge
loads. Therefore the cruiser is most often deployed with a tanker.
Scott Kellogg

Frontier Cruiser TL 14 w/15 refit "Azhanti High Lightning" Class

CraftID:    Frontier Cruiser, Type CF, TL 14+15, MCr 38,635.15
Hull: (56,700/141,750) Disp=63,000 Config=4SL, Armor=55G,
            Unload=759,769.11, Load=800,353.8
Power:      (9,521/12,695) 856,860Mw Fusion, Dur=(Out of 30 days
endure
            7 must be at 1/2 pwr, ie:  No Spinal, No fusion guns, All
            other systems function normally)
Loco: (4253/5670), Manuver=2G, (5103/6804) Jump=5, Agility=0 NOE=190,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System*12, Maser=System*12
Sensors:    P-EMS=Interstell*3, A-EMS=FarOrb*3, Densitometer=250m*3,
            Neutrino=10kw*3,
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        HPoints=630

            Meson Gun=N0x   PartAcc=x05     Fusion Guns=x90
            Batt        1                 24                      4
            Bear        1                 19                      3
                  BLasers=x09 Missile=x07
                  Batt        10                12
                  Bear        8                 9

Def:        DefDM=+6 MesonScreen-6, NucDamp-9, BGlobe-2
            SCaster=x09
            Batt        10
            Bear        8

Control:    Computer=8fib*3, LrgHoloDisp=15*2, HoloHUD=177*2,
            HoloLink=395*2, Electronic Circuit Protect, Auxillury
            Bridge installed
Accom:      Crew=545 8*63 (Command=57, Bridge=50, Engineer=81,
            Gunner=50, Flight=138, Troop=150, Medic=4, Steward=15,
            Passenger=52) Env=Basic Env, Basic is, Extend is, Inertial
            Comp, Grav Plate, Subcraft=400ton*4, 40ton*5, 20ton*60,
Other:      Cargo=2400Kl, Mag=3000Kl, 125B-rds, B-rd=240missiles,
            Fuel=516,845Kl, Scoops=3hr, Purification Plant=75hr,
            ObjSize=Lrg, EMlevel=Str
Remarks:    From Supp 9:  "The Azhanti High Lightning" is an obsolete
multi-purpose cruiser capable of a variety of different functions.
Most noticable is the ship's high jump (jump-5) capability, which
gives
it great reacitve mobility.

It is this quality that has kept the ship in service in spite of it's
inferior agility (sic) and weaponry.

      Several examples of the ship have been transferred to the Scout
Serviceand friendly client-states.  Much of the remaining examples of
the class were referbished to the above specifications and now serve
as frontier cruisers on the Imperial boarders.

Scott Kellogg

*****End Part 2*****
- - --Name = STEPHEN SMITH  Mailbox # = 68