Re; MT Combat

By Iain Fogg ·

TML message #1669From bundle 136

This is an adjunct to my previous posting re: MT Combat.

In my last posting I suggested a task profile for rendering a target
unconscious. On reflection it could be improved by making it a
confrontation, as follows:

  To render an opponent unconscious:
  Simple, Off=Brawling, Str; Def=Hits, Absolute (confrontation).
  Referee: This assumes the target is unaware of of the attacker's
	   presence. Semi-alert - Routine, alert - Difficult,
	   fully aware - Formidable. Appropriate weapon - decrease
	   difficulty. Hits is the number before the slash in the
	   target's Life Force (e.g., 3/5 means the defender has a
	   DM of -3).

This now takes the opponent's state of health into account.

Iain.