From: [email removed] (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
Here's more from Scott:
Stephen D Smith USENET: [email removed]
BIX: sdsmith
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I have no access to e-mail so you will not be able to
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
Scott Kellogg [phone removed]
[address removed]
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Fuel Barge TL 14
CraftID: Fuel Barge Type TY, TL 14, MCr 118.56
Hull: (360/500) Disp=400, Config=1SL, Armor=40G, Unload=1839.63,
Load=2175.64
Power: (16/21) 1411.65 Mw Fusion, Dur=3/9
Loco: (27/36), Manuver=2G, Agility=0 NOE=180, Cruise=750kph,
Top=1000kph,
Commo: Radio=System, Maser=System
Sensors: EMM, A-EMS=FarOrb, P-EMS=Interstel, Densitometer=100m
ActObjScn=Rout, ActObjPin=Rout,
PasObjScn=Rout, PasObjPin=Rout,
PasEngScn=Simp, PasEngPin=Form
Off: HPoints=4
Def: DefDM=+4
SCaster=x04
Batt 1
Bear 1
Control: Computer=3*3, HoloHUD*3, HoloLink*3, Circuit Protect
Accom: Crew=4, Seat=Roomy*4, Adequate*6, Env=Basic Env, Basic is,
Extend Is, Inertial Comp, Grav Plate,
Other: Cargo=4743.74, Fuel=357.804Kl ObjSize=Avg, EMlevel=Faint
Remarks: The original barges are still deployed on the Lightning
cruisers.
Scott Kellogg
Destroyer Escort TL 15 "Lucifer" Class
CraftID: Destroyer Escort Type DE, TL 15, MCr 1166.29
Hull: (360/900) Disp=400 Config=4SL, Armor=76G, Unload=20551.48,
Load=20752.12
Power: (166/222) 29802.78Mw Fusion, Dur=(30 days endurance at 2%
pwr, ie: Manuver=1G, No fusion guns, Agility=0 All other
systems function normally with 14 hrs at full power. An
additional 4.5 days at full power is available if no jump
is made.)
Loco: (91/124), Manuver=6G, (27/36) Jump=4, Agility=6 NOE=190,
Cruise=750kph, Top=1000kph,
Commo: Radio=System, Maser=System
Sensors: EMM, P-EMS=Interstell, A-EMS=FarOrb, Densitometer=250m,
Neutrino=10kw, EMS-JAM=FarOrb
ActObjScn=Rout, ActObjPin=Rout,
PasObjScn=Rout, PasObjPin=Rout
PasEngScn=Simp, PasEngPin=Rout
Off: Hardpoints=4 Missile=x04 FusionGun=x06
Batt 1 1
Bear 1 1
Def: DefDM=+12
Control: Computer=5fib*3, LrgHoloDisp=2, HoloHUD=8, HoloLink=10,
Electronic Circuit Protect,
Accom: Crew=10 (Command=1, Bridge=2, Engineer=5, Gunner=2)
Env=Basic Env, Basic is, Extend is, Inertial Comp, Grav
Plate
Other: Fuel=1779.16Kl, Mag=102Kl, 170B-rds, B-rd=6missiles,
Cargo=4.7Kl Scoops=1.6hr, Purification Plant=18hr,
ObjSize=Lrg, EMlevel=Faint (None at reduced power)
Remarks: The above is from FASA's Adventure class ships Vol. 1
Admittedly, as in the "Lightning" class cruiser above, I fudged the
crew requirements to fit the original, but if I didn't, the published
deck plans wouldn't fit.
"The "Lucifer" class destroyer escort is a common ship employed
to screen and support destoyers in the 3 to 5-kton range. Some 4000
of this class have been deployed for front line service, mostly in the
Corridor, Deneb, and Spinward Marches sectors. With jump-4 and 6-G
capabilities, it has proven capable of fulfilling the escort role
admirably, and is often referred to fondly as "one helluva ship!"
An agile ship, the destroyer escort is nevertheless heavily
armored and well armed. The mix of weaponry carried aboard allow
effective operations at any range, with nuclear and HE missiles
causing
damage at long range, while the fusion gun and laser turrets (sic)
function best at short range.
The "Lucifer" class is routinely assigned to garrison and patrol
duties or as part of a larger squadron fleet. It is often employed,
too, on detached duty, performing a variety of special errands and
missions." - From Adventure Class Ships Vol 1
In High Guard she only cost MCr 320.8
Scott Kellogg
Missile Corvette TL 15 "Valor" Class
CraftID: Missile Corvette Type LM, TL 15, MCr 934.0894
Hull: (360/900) Displ=400 Config=4SL, Armor=73G, Unload=16710.9,
Loaded=17275.6
Power: (132/176) 23625.18 Mw Fusion, Dur=(30 days endurance at
low
pwr, ie: Manuver=1G, guns, Agility=0 All other systems
function normally with 48 hrs at full power.)
Loco: (91/124), Manuver=6G, (27/36) Jump=4, Agility=6 NOE=190,
Cruise=750kph, Top=1000kph,
Commo: Radio=System, Maser=System
Sensors: EMM, P-EMS=Interstell, A-EMS=FarOrb, Densitometer=250m,
Neutrino=10kw, EMS-JAM=FarOrb
ActObjScan=Rout, ActObjPin=Rout,
PasObjScan=Rout, PasObjPin=Rout
PasEngScan=Simp, PasEngPin=Rout
Off: HPoints=4
Missile=x04
Batt 1
Bear 1
Def: DefDM=+12
Control: Computer=5fib*3, LrgHoloDisp=2, HoloHUD=9, HoloLink=10,
Electronic Circuit Protect,
Accom: Crew=11 (Command=1, Bridge=4, Engineer=3, Gunner=3)
Env=Basic Env, Basic is, Extend is, Inertial Comp, Grav
Plate
Other: Fuel=1647.67Kl, Mag=640.8Kl, 534B-rds, B-rd=12missiles,
Cargo=.866Kl, Scoops, ObjSize=Lrg, EMlevel=Faint (None at
reduced power)
Remarks: "The 'Valor' class missile corvette is a relatively new
ship, and only about 200 have been placed in service to date. Few
have
reached the Spinward Marches yet; those which have done so currently
remain on escort duty with ships in the 2-3 Kton range in rear-echelon
areas.
The 'Valor' class was originally intended to operate in
flotillas, remaining at long range throughout the course of an
engagement. Intended to set up intensive missile barrages, the
corvette has four triple missile turrets and stores a large supply of
nuclear and HE missiles. These are highly effective against smaller
vessels, wtih the HE missiles being of great use in limited
bombardments or against nuclear dampers." -Adventure Class Ships
Vol. 1 In High
Guard she only cost MCr 300.08
Scott Kellogg
*****End Part 4*****
- - --Name = STEPHEN SMITH Mailbox # = 68