> have to handle 1,870 fighters, and a battleship would have to handle
> 18,700 fighters each with a factor 6 missile battery. Against armored
> hulls maybe I can't kill, but I'll be damned if I won't shave the
> weapons off you hull!
There is bound to be a very large number of fuel -10% hits, the big, bad
and expensive battleship will run out of fuel pretty fast:-)
> In addition, on page 100 of refs manual you have the listed
> damage for hull penetration by explosives. Ok, assuming the missiles
> do penetrate they cause 15 points damage; if they don't 1.5 right?
> Now, say only 1/2 actually connect with the hull. 1/2*1870 fighters*30
> missiles*1.5=42075 hull damage points per battery round. This will
> put
> 47000 displacement tons of vessel out of action per shot.
4 700 tons, actually. The errata corrected all damage point figures. The
correct value is ten times more in every case.
> Admittedly, throwing several squadrons at a battle cruiser is
> going to destroy quite a few fighters, But as the old line goes:
>
> "Where ever you send your subs and planes,
> you're bound to mark up lots of gains,
> and losses too, but what the hell!
> The planes are just flown by young studs,
> and Lieutenant Commanders run the subs."
If the losses per mission crosses a limit, a surprisingly low limit (I'm not
sure about the exact percentage as described in military litterature, but I
think it is in the 5-15% range, and that is a high estimate), the morale of the
unit will begin to plummet.
How about manning them with robots? The might not be cheap, but they obey
orders without questioning, and without regards to the odds.
- - -bertil-
- - --
"Words on the net aren't usually worth the paper they are written on."