Re: weapons skill redefinitions

By Ministry of Silly Minds - Open for Business ·

TML message #1719From bundle 142Read the whole thread (6 messages)All messages with this subject

Replies:
    I have been reading the comments on redoing the weapons skills, and I
    have a point to bring up.  Does getting a skill with a weapon also give
    you the capability to perform maintainence on it?  If so, then you have
    to keep the skills seperated.  If not, then there should be a
    Gunsmith Cascade skill for the various types of weapons(archaic,
    revolvers, semi-autos, SMG's, MG's, Gauss, Laser, Plasma, Fusion,
    Neural, etc).  This is something that must be considered if GNU
    Traveller gets the go ahead.

    Also, I'm in favor of GNU Traveller, and I'm willing to help.

    						Jedi Master

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