Re: An idea! jump gates.
In reply to #172 An idea! jump gates. by Richard Johnson
Replies:
- #174 RE: An idea! Jump gates by James Johannesson
Shades of the _Buck_Rogers_ TV show, but I like the idea. The idea of "jump" is pretty loosley defined in Traveller, and I don't see too many problems in incorporating it. What about the corporate aspects? Initially, they'd probably be built by some of the big ship corporations. They've already got a corner on the jump market. Those that couldn't copy, create, or steal the production process would push heavily for regulation. (The First Corporate Wars?) If the process is pretty straight forward, what of the expense? The organization that builds or commisions to build one will have to recoup the losses. That'd mean that jumps would probably cost a little more. Probably direct debit stations at the gate - at widely varying rates. It seems that if these are implemented, demand for higher jump ships will drop. Are the prices on all ships going to rise to cut expected losses? Or will the bottom drop out of the jump-6 ship market completely? As a somewhat evil GM, I see all kinds of opportunities to force traffic to or around certain places. Also, there's much more opportunity for the tax collectors, mafia hit men, corporate raiders, military police, etc. to trace those characters and find them. To use this thing as a player, you probably have to call in, tell where you're going, what heading you have set, and the approximate jump "strength" your ship will use. The "gatekeepers" will then debit your account and match your course with the additional power. > > Should the output field be controlled by the using ship's computer or > by someone/something on board the gate? The gatekeeper probably has the power to assist a much larger ship than your 100 ton scout. He can put you practically anywhere he wants to. If you were playing in my game would you trust YOUR computer or MINE. > > The difficulty of using one of these should the the same as for making > a normal jump of the total distance (not 1), if the pilot AND the > navigator have experience. The standard non-profieciency penalties > should apply; JOT should not apply. Mis-jumps are much more likely - multiply your mis-jump rate by that of the gatekeeper.