Re: An idea! jump gates.

By Rob Vetter (Controlled, Calm, Concerned) ·

TML message #173From bundle 16Read the whole thread (4 messages)All messages with this subject

In reply to #172 An idea! jump gates. by Richard Johnson Replies:
	Shades of the _Buck_Rogers_ TV show, but I like the idea.  The
	idea of "jump" is pretty loosley defined in Traveller, and I
	don't see too many problems in incorporating it.

	What about the corporate aspects?  Initially, they'd probably
	be built by some of the big ship corporations.  They've already
	got a corner on the jump market.  Those that couldn't copy,
	create, or steal the production process would push heavily for
	regulation.  (The First Corporate Wars?)

	If the process is pretty straight forward, what of the
	expense?  The organization that builds or commisions to build
	one will have to recoup the losses.  That'd mean that jumps
	would probably cost a little more.  Probably direct debit
	stations at the gate - at widely varying rates.

	It seems that if these are implemented, demand for higher jump
	ships will drop.  Are the prices on all ships going to rise to
	cut expected losses?  Or will the bottom drop out of the jump-6
	ship market completely?

	As a somewhat evil GM, I see all kinds of opportunities to
	force traffic to or around certain places.  Also, there's much
	more opportunity for the tax collectors, mafia hit men,
	corporate raiders, military police, etc. to trace those
	characters and find them.

	To use this thing as a player, you probably have to call in,
	tell where you're going, what heading you have set, and the
	approximate jump "strength" your ship will use.  The
	"gatekeepers" will then debit your account and match your
	course with the additional power.

>
> Should the output field be controlled by the using ship's computer or
> by someone/something on board the gate?

	The gatekeeper probably has the power to assist a much larger
	ship than your 100 ton scout.  He can put you practically
	anywhere he wants to.  If you were playing in my game would you
	trust YOUR computer or MINE.
>
> The difficulty of using one of these should the the same as for making
> a normal jump of the total distance (not 1), if the pilot AND the
> navigator have experience.  The standard non-profieciency penalties
> should apply; JOT should not apply.

	Mis-jumps are much more likely - multiply your mis-jump rate by
	that of the gatekeeper.