( Hi Paul ... see you've changed the .signature a bit ...)
Yes, about the vehicle designs ...
I admit that I'm not going to be using the Vehicle designs
myself, I'm in this game for the background stuff mostly.
As such, it's a shame to see so much bandwidth used in transmitting
them. However, it's not too difficult to skip past them
to get to other more interesting stuff.
Paul, I think that you can use MH on your machine - use that
to burst each message and then automatcially refile the vehicle
designs elsewhere - they all have a distinctive Subject: .
Other people - it's unlikely that you're using a pager that can't
search for text - usually using the / command. Just skip over
the stuff by searching for the next message - /From:
(Oh yes ... some of you use VMS ... errr ... not too sure about
that, been many years since I read mail on VMS. Perhaps someone
could suggest a method?)
Oh yes, people, can you make sure that the Subject: line is indicative
of what's in the messages? I don't have much time to spend reading
mail, and so I skip many articles based on their Subject: ...
Perhaps I miss the occasional worthwhile message, but it beats
reading reams of non-relevant (to me) stuff.
(Have I finished yet? Ah, yes ...)
- - --
A la prochaine ...
_____ ____ _ _ _
(__ __) o ______ ( __)( )_ ___ ___ _( )_( )_ ___ ______
(____) (_)(_)()(_) (____)(_)_)(__=)(__=) (_)_(_)_)(___)_(_)()(_)
Jim Cheetham, [email removed], BRA01 0344 424842 x3121 (ITD 763 3121)
*********************** - as from December 1990 onwards,
use [email removed] due to corporate restructuring.
#include <std/disclaimer.h> /* To keep the company lawyer happy */