Hi there,
I wonder if anyone might give me some hints on
prefab adventures, suitable for sessions about a day long.
I (and my players) don't have the time for Grand Campaigns,
but would like to get together once in a while and play a
little MT.
If the adventures on the other hand are still small in size,
but can be set in a larger scheme, it would be preferable. This
means that I can keep a sense of coherence in the overall background
and still get away with one session a month... ;-)
I have played the Annic Nova with them for a start. They liked
it, but most of all: I liked to GM it! It was an intrigueing
adventure, and gave excellent oppurtunities for good roleplaying,
as well as real problemsolving for the _players_ rather than the
_characters_ (Which is always a problem for the GM, as of which
you are probably already aware...)
To rephrase my question: is there any adventures of the
same _kind_, ie. concerned mostly with rational thinking,
and deduction, rather than blasting the problems away. ;-)
Thanks a lot!
+-------------------------------------+-------------------------------------+
| Karl-Koenig Koenigsson | [email removed] |
| | [email removed] |
| All opinions stated are my own |"There's something fishy in Denmark" |