Weapon repairs
In reply to #1745 Re: weapons skill redefinitions by Mark F. Cook
"Mark F. Cook" [email removed] writes: > I'd say that a specific weapons skill includes being able to > fieldstrip and clean your weapon, AND THAT'S ALL. If a component is > broken, you take the weapon to a 'gunsmith' or, if you're in the service, > you have the company quartermaster replace it. The way I'd handle this in game terms is, the weapons skill allows you to strip and clean the weapon, and replace components with other parts taken intact from another weapon or a spares store. The nature of the component would dictate the task difficulty level; e.g. replacing a piece of the trigger mechanism is not as easy as replacing the barrel. Making new parts from a piece of metal comes under Mechanical skill. Again, the difficulty level depends on the component, but will probably be quite high - we're talking about precision machinery here. > For high TL weapons, this gives fieldstripping a whole new meaning. > ... > There is nothing to 'break down and clean' otherwise. For a laser, all > you may have to do is clean the exterior, polish the lens apurture, and > check that the power cable is undamaged. And so on... I don't know. The trigger mechanism is now a switch, which could fail and need to be replaced. The power system probably has fuses, and can also probably be dismantled into a few replaceable parts. I'd expect the gun to be designed to be dismantled into a few standard parts, e.g. beam generator, sight, stock, trigger switch assembly, power cable, power generator, power regulator, fuses. Going much beyond that would require Mechanical and/or Electronic skills, and possibly Engineering. - - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]