According to all these Fusion reactions that people are posting, not all Fusion
is created equal.
All these different Fusion reactions are *real* interesting, and it would be
nice to have someone summarize them as library data, but I don't think it's
necessary to get into this detail in TDR RULES. As far as the rules go, we can
just pick a fusion reaction which fits nicely as the reaction commonly used in
TDR, and allow powerplant TL differences to indicate the different fusion
techniques, and perhaps pick different fusion reactions for different TLs.
And I can have an adventure about a secret research station working on a
neutrinoless reactor!
Date: Tue, 20 Nov 90 07:58:01 -0500
From: "T. L. Hayes" [email removed]
Subject: (1823) Massive Embarrassment (Blush Blush, Glow Glow)
"Point is - Hydrogen is VERY abundant, the easiest to fuse, and yields the
best energy returns why use anything else?"
Well, I don't know anything about fusion physics, so I'm speaking from
ignorance. I'm assuming that there might be other fusion reactions which might
have advantages other then generic H.
But then, metlay is saying helium-3 is a more efficient reaction, and you're
saying hydrogen gives more energy??? which is it?
As far as FTL causing causual problems... I just don't see it, and don't care
about it in game.
I always wondered what refined and unrefined fuel meant. I never did
understand how you could have fusion reactors, some of which operated on
unrefined fuel,and some which operated on refined fuel. For that matter, I've
always given my ships refineries or unrefined fuel reactors. I guess the
current discussion indicates that refined fuel is D, and unrefined is H???
Jim Baranski
Norwich CT