Combat! (or lack thereof)

By T. L. Hayes ·

TML message #1833From bundle 150

So what does everyone think of the MT combat system?  I haven't used it much
(I am only now setting up a group of semi-regular players) but it looks...
cumbersome.  Is it?  The part that looks awkward is the interupts.  You have
two groups the playes and the NPC's:  P1 wants to move 4 squares N1 interupts
P1 and P2 interupts N1 so P2 goes then N1 goes then P1 moves another square
and the whole thing starts over!  I am doing this right aren't I?  Is this
system as messy to use as it looks?

I like the concept of the interupt that is being able to shoot at someone
who is ducking from cover to cover.  This is a fault in games that have
everyone move then everyone shoots.  What if we used a system something like
Twilight:2000.  Everyone acts on their dex rank (dex/3 round up).  On dex
rank 5 all the fives go - move or shoot on rank 4 the fours and the fives go
and so on till one where everyone goes.  There is a list of possible actions
that you can do during a dex rank and everything in a dex rank occurs at
the same time.  Weapons may need a rate of fire (ie 1/dex rank or 1/2 dex
ranks or 2/dex rank etc).  If one side has surprise then only that side gets
to go.  If you do the same thing every dex rank (declare at the beginning-
no changes during the round) then you go every dex rank regardless of your
dex rank rating.  This would allow "slow" character to lay down cover or
suppressing fire for faster characters by firing every dex rank.

If this sound interesting AND if MT combat is really as messy as it looks
would anyone be interested in seeing a complete and compatible write up
of this system?  I think it should be easy to take from Twilight.  The games
are similar in some ways.  In fact 2ed. Twilight uses a task system that
appears to be similar to MT but I'm not sure as I don't have a copy of 2ed.
only 1ed.  Can anyone with a copy of 2ed Twilight comment on that as well?

Combat is the part of the game that I like the best.  I would like to find
a good, "realistic" (careful-my definition of realistic may vary from
yours :-) ), and yet quick and easy combat system to use.  One that doesn't
bog down play with tons of charts and tables and dice rolls but still adds
some realism (like hit location).  I also find it difficult to go from
hand-to-hand to melee to gun fire with one system.  Does anyone else have
this problem?

If you don't think the Twilight combat system is a good idea I am open to
suggestions.

TLH

Sorry about the ramblings - Pre-Turkey Day fatigue

PS HAPPY THANKSGIVING, Y'ALL!!!

- - --
T.L.Hayes                  |
MIT/Lincoln Laboratory     |
Lexington, MA              |