Designs from Scott Kellogg 12/2/90

By Stephen D Smith ·

TML message #1919From bundle 156

From: [email removed] (Stephen D Smith)
Organization: personal mailbox at The Next Challenge

*********************************************************
I have no access to e-mail so you will not be able to
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it

      Scott Kellogg      [phone removed]
      [address removed]
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Patrol Submarine TL6 "Gato" Class

CraftID:  Patrol Submarine, Type SS TL6, MCr 62.32605
Hull:     (225/563) Disp=160, Config=3SL, Armor=9B, Unload=577.09t,
          Load=1645t, Dived=2160t, SafeDepth=90m, CrushDepth=135m
Power:    (3/6) 27 Mw Imp IC, Dur=40/120 Snorkel installed
          (6/12) 18 Mw Battery, Dur=1hr full power, 8hr @ cruise,
          12hr w/no engines
Loco:     (8/15) Twin Screw, DiveTop=17Kph, DiveCruise=6kph,
          SnorkelTop=21kph, SnorkleCruise=16kph, SurfaceTop=36kph,
          SurfaceCruise=27kph,
Commo:    Radio=Reg*2
Sensors:  Active Audio, Passive Audio*10, Environmental Sensor,
          RDF, Headlight*2, Periscopes*2
          ActAudScn=Form    ActAudPin=Form PasAudScn=Form
          PasAudPin=Form PasEngScn=Form

Off:            HPoint=1 (Deck gun mounted on forward deck, HMGs
                on conning tower)

                           Pen/           Max         Auto  Dngr
          Ammo   Rds  Attn  Dmg     Range  Tgts  Spc   Sig    ROF
8cm HV  KEAPER   100    28   10  Dist(16)     -    -     M     10
            HE     -    14   12  Dist(16)     -   20     M     10
HMG*2        -  2000   6/3    3  VLong(1.5)   3    -     H     80

533mm Torpedo Tubes*10      (6 Forward, 4 Aft)
                                 Max         Chance
                Rnds  Warhead  Range  Speed    Hit%
Torpedo Mk XIV    26    230kg    8km  58kph     40%  (From Harpoon)

Def:            DefDM=+2

Control:  Computer=Model1, Enhanced Mechanical=8700
Accom:    Crew=80, SmallStateroom=6, Bunks=73 Env=Basic Env, Basic
          is, Extend is, AirLock*3
Other:    Fuel=960Kl Diesel, Forward torpedo Mag=27Kl; 18 rds, Aft
          Torpedo Mag=12Kl; 8 rnds, 80mm Mag=1.4Kl; 100 rnds, HMG
          Mag=60l; 2000 rnds, Cargo=23.95Kl, ObjSize=Avg,
          EMlevel=Faint

Remarks:  This is the Fleet Type sub from the Pacific theater of
WWII.

    Don't you hate it when players drop in on your nice little low
tech planet and proceed to loot, kill and maim and you don't have
anything to throw at them?  Just wait till they try to refuel...

    Admittedly, it is going to be outclassed by almost any
starship, but consider, most starships primarily rely on
electromagnetic and other sensors meant to find targets either in
air or in vacuum.  I can't think of many spacecraft that have audio
sensors.  A densitometer might find the sub, but remember the sub
is the same density as the water around it, and besides most
civilian spacecraft don't have densitometers either.  Of course if
your players do have accurate sensors you can always throw a wolf
pack at them...  or a battleship...
Ping...
    Ping...
          Ping...
                      "High Speed Screws approaching!"
HeHeHeHeHeHeHe

Scott Kellogg

    via   Stephen D Smith   USENET: [email removed]
                            BIX: sdsmith
- - --Name = STEPHEN SMITH  Mailbox # = 68