TML messages from December 1990

129 messages, in the order of their message numbers.

  1. Minimum Starship Armor
  2. Recoil in zero-G: Part 1
  3. Recoil in zero-G: Part 2
  4. TDR vs. TML
  5. DEsigns from Scott Kellogg 12/1/90
  6. Views from the Ground
  7. Shipping: Interstellar Trade: Why?
  8. Maneuver drives
  9. RPG Table Routines in C
  10. Re: (1907) Views from the Ground
  11. Re: Vacuum (and other) resistance
  12. Re: Interstellar Trade
  13. Nuclear Fuel Consumption
  14. Loose Change
  15. Re: Trade and Fusion Drives
  16. Why Armor-40 is minimal for starships
  17. Addendum on my PS to my last post: About TDR discussions
  18. Designs from Scott Kellogg 12/2/90
  19. Designs from Scott Kellogg 12/3/90
  20. Caravans and Starships
  21. Minimum Armor
  22. Re: (1909) Maneuver drives
  23. Re: (1902) Minimum Starship Armor
  24. trade
  25. Re: (1899) Minimum Structural Strength
  26. Pigs,...er...Windshields in Space!!
  27. Re: (1913) Re: Interstellar Trade
  28. Nuclear Fuel Consumption, Part II
  29. Acceleration Calculation
  30. Re: (1913) Re: Interstellar Trade
  31. Re: Rob Dean's Posts
  32. Minimum Armor for Spaceships
  33. Increases in Local Law Level
  34. habitats, hulls, ...
  35. Re: slow boats
  36. BITNET mail follows
  37. Archive Server for RPG table routines in C
  38. Comments
  39. Star Trek Trade System
  40. Re: Interstellar clippers
  41. More Hull Thickness Debate
  42. PING! *WHOOOOOSH!* Oh well, so much for life insurance....
  43. More Comments
  44. Of interest -
  45. He's at it again
  46. New TDR SIG mailing lists!
  47. Armour Factors...
  48. Re: (1944) More Comments
  49. Correction
  50. New Service - Bounty Hunter
  51. Minimum Armor Kamikazes
  52. Re: (1935) habitats, hulls, ...
  53. DEsigns from Scott Kellogg 12/4/90
  54. Designs from Scott Kellogg 12/5/90
  55. DEsigns from Scott Kellogg 12/6/90
  56. Why Trade? Or, the Tail Wagging the Dog.
  57. trade
  58. Beyond and TL17 Worlds
  59. Thick Skinned
  60. Designs from Scott Kellogg 12/7/90
  61. Hull thickness & Pressure
  62. GDW Blues
  63. GDW Blues, Part II
  64. Implementation TL
  65. DEsigns from Scott Kellogg 12/8/90
  66. Designs from Scott Kellogg 12/9/90
  67. Re: (1959) Beyond and TL17 worlds
  68. TML vehicle design -> TeX translator
  69. Heavenly Bodies!
  70. Trade
  71. Re:(1959) Beyond and TL17 Worlds
  72. "Cinematic Nuggets" adventure style
  73. MT stuff For Sale
  74. developing unsuitable worlds
  75. Messed up sector map in archives?
  76. Grant and Co. Ride Again! (fiction)
  77. Swapping stories... <eh?>
  78. Re:(1976) Messed up sector map in archives?
  79. Archive for vehicle designs
  80. start of Trav magic sys, long!
  81. Grant and Co. Part 4: The Plot Sickens
  82. Designs from Scott Kellogg 12/10/90
  83. Designs from Scott Kellogg 12/11/90
  84. Designs from Scott Kellogg 12/12/90
  85. Designs from Scott Kellogg 12/13/90
  86. Apologies to the TML
  87. More on sector map problems...
  88. Yacht Info needed
  89. [embarrased george needs help]
  90. That's OUR Bertil...
  91. Magic system?
  92. TML Message 1993 was lost
  93. Last posting, for the time being.
  94. Rule comments from Scott Kellogg 12/16/90
  95. Merry Christmas!
  96. re: (1988) More on sector map problems...
  97. Magic and MegaTraveller
  98. PBEM status update from Richard
  99. Xboat Xmas
  100. Re: Sector data in files -
  101. Missing Books
  102. Merry Christmas
  103. Scott's ships
  104. Re: (2002) Missing Books
  105. Re:(1988) More on sector map problems...
  106. TML Archive Site
  107. Holidaze
  108. Space Habitats
  109. Sunbane archive update.
  110. DGP products
  111. Re: Space Habitats
  112. Re: Deckplans
  113. Happy Christmas
  114. Robot Designs
  115. One More Vehicle
  116. Holidays
  117. TML Survey results delayed
  118. @! party at WesterCon
  119. Character Generation Query
  120. Character Generator Programs
  121. Re: 2020: Character Generation Query
  122. Telegram! (Actually PBEM News)
  123. (2019) @! party at WesterCon (fwd)
  124. PBEM Turn 10.5 Admin
  125. My Address is Changing!
  126. PBEM Turn 10.5 (1027 lines, 43kB)
  127. Re: Character Generators
  128. PBEM turn 10.5a (add this to your last turn)
  129. Vehicle Designs, part 25