start of Trav magic sys, long!

By [unnamed sender] ·

TML message #1981From bundle 159

I started this a few years ago and then quit when the local group
broke up. If there was some correspondence about it though I might
be tempted to complete it, or work with someone else to.

Doug Prosser
GE/aesd Utica Ny
D.PROSSER1 on GEnie



		A Magic (Mana) System for Traveller


1) Add a mana stat (1-6) to each Planetary Profile

2) Let a period be the world's day / mana stat
	Example: Terra 24 hrs/ 1 = 24 hour period

3) Each Magic User gets his (Endurance * 10) per period in mana points

4) Magic Users start training at age 14 and may learn no new spells
   after initial training unless they return to their home world for
   6 months / spell learned

5) All MUs use the following table for prior service:

	Enlistment				9+
	DM +1 / Mana level of Homeworld
	DM +1 INT 9+

	Survival				10+     *
	DM +1 / Mana level of Homeworld
	DM +1 / Terms served

	Position				9+
	DM +1 INT 10+
	DM +1 END 11+

	Promotion				10+
	DM +1 INT 9+

	Reenlist (terms 2-5)			6+	Manadatory if made !
	Reenlist (terms 6+)			12+	Manadatory if made !
	DM +1 INT 9+

* IE low mana level worlds have few old Magic Users


6) Position is used by the player later in the campaign to call on help
   from his magic guild. The higher the position the better the chance of
   help and the more difficult the task the less chance for help. The
   decision to help the PC is strictly in the hands of the GM using the
   above guidelines. The positions are:

	Rank	Name		Benefits if any

	1	Novice
	2	Apprentice
	3	Acolyte		Aid spell (share mana)
	4	Journeyman
	5	Adept
	6	Master

7) So far 6 catagories of mage are defined, this is by no means an
   exhaustive list ! Feel free to add to it in the spirit it is presented
   and in scope of the Traveller game. The six catagories and their
   automatic bonuses are ( all get magic skill):

	Dancer		Dex+1
	Chanter		IQ+1
	Charmer		Soc+1
	Summoner	"Demon" Lore
	Iconist		Magic Lore
	Generalist	Any 1 of Above


   Additionally there are special limitations for each class:

Chanters always act at the end of the combat round because their spells
require an incantation or song (Exception see spell FAST CHANT).

Dancers/Charmers are inherently (genetically) magic beings and must come
from a Mana-3 world (or higher).

Iconists' magic is always via a focus (Icon)
	Examples: Runes, Charms, Jewels, etc
	From Literature: The Blue Adept

Some Summoner spells cost IQ loss if failed !

Generalists are the true wizards (Jack-O-T) of this system. If a Generalist
takes a spell from another track (s)he performs it a 1 level lower.

^L		Service Skills Tables
Personal Development
  Chanter       Dancer       Charmer      Iconist      Summoner     Generalist

1 +1 IQ         +1 DEX       +1 SOC       +1 IQ        +1 IQ        +1 IQ
2 Singing       +1 STR       +1 Reaction  Magic Item#  Spell Res.   Spell Res.
3 Oratory       Dancing      Carousing    Rune Book    Familiar $   LibrarySci
4 Spell Res.    +1 DEX       Streetwise   +1 IQ        +1 END       +1 IQ
5 +1 END        +1 END       Gambling     +1 EDU       +1 EDU       +1 EDU
6 Scroll #      Martial Arts Any Rogue PD +1 save vs   +1 save vs   Any other
                                          Icon Magic   summoned     pers. dev

Service Skills
  Chanter       Dancer       Charmer      Iconist      Summoner     Generalist
1 Magic Writing Pers. Dance  Medical      Make Icon*   Control*Beast+1MagicRoll
2 +1 EDU        Sculpture    Liaison      +1 EDU       Familiar     Spell Res.
3 Language      Martial Arts Healing *    Magic Item#  Beast Friend +1 INT
4 Forgery       +1 DEX       Charm Person*Detect Magic* +1 EDU      +1 EDU
5 Blast*        Blast*       Blast*       Blast*$      Blast*       Blast*
6 +1 END        +1 STR       +1 SOC       +1 EDU       Familiar     Any SS


Advanced Education Table 1
  Chanter       Dancer       Charmer      Iconist      Summoner     Generalist
1 Incantation   Dance Lore   Instruction  Icon Lore    Demon Lore   Instruction
      Study
2 Spell Shield* Phase Dance* Disquise     Mask of   *  Speak W/Dead*Alchemy
                                          Disquise
3 Staff #       Dance Study  Infatuation* Spell Shield*AnimateBones* Know Lie*
4 Reverse Spell*Pick Locks   Pick Pockets Detect Icon* Xfer END $   Alchemy
5 DetectMagic* Detect Magic*Detect Magic*Detect Magic* DetectMagic*DetectMagic*
6 Fast Chant $ Seduction     Curse *      Remove Icon* Heal Self *  any AE1

Advanced Education Table 2 (EDU 8+ only !)
  Chanter       Dancer       Charmer      Iconist      Summoner     Generalist