Vehicle Designs, part 25

By Robert S. Dean ·

TML message #2030From bundle 164

This latest batch of vehicles was designed over the holidays.  The baby has
had an annoying stomach virus since we got home from Detroit, and there hasn't
been much to do except sit and read and design vehicles.  The Type R variants
should be usuful for campaigns.  I'm not quite sure why they varied the specs
on the Type R in the Imperial Encyclopedia...as you all probably know by
now, I don't trust the Encyclopedia designs until I redo them myself.

Rob Dean

- - -----------------------------------------------------------------------------


  Type NX Battlerider

       The NX (for Meson Gun-N, Experimental) battlerider was designed by the
  Imperial Glisten Navy as a replacement for the venerable 10kton Rider.  After
  successful evaluation trials, construction was begun in 1111.  It was
  intended that the Lobachevsky class fleet tenders be updated as new squadrons
  of 9 NXs were available to replace the squadrons of 15 10kton riders.  This
  changeover was not complete in 1117 when most of the IGN was deployed to
  fight the Aslan in the Trojan Reach sector.  Maneuver and life support
  require about 40% of the total power plant capacity, and each hour at full
  combat power uses 2.5 hours of endurance.  A fuel purifier is provided even
  though it is not required for the craft's own fuel, for tactical flexibility
  in refueling of the parent craft.

    CraftID: Type NX Battlerider, TL15, MCr30,377.5
       Hull: 14400/36000, Disp=16000, Conf=1SL, Armor=82G, Loaded=1,078,354t,
             Unloaded=1,039,280t
      Power: 1934/3868, Fusion=522000MW, Dur=30/90
       Loco: 2448/4896, Maneuver=6, Agility=1, (ActualThrust=1.36G)
       Comm: Radio=System*3, LaserComm=System*3, MaserComm=System*3
    Sensors: EMS Active(Far Orbit)*3, EMS Jammer(Far Orbit)*3, EMS
             Passive(Interstellar)*3, High Pen Densitometer(1km)*3, Neutrino
             Sensor(10kw)*3, ActObjScan=Routine, ActObjPin=Routine,
             PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
             PassEnPin=Routine
        Off: Hardpoints=160

                 Meson Gun=N0x     Missile=x90     BeamLaser=x09
             Batteries     1                6                  1
             Bearing       1                6                  1

        Def: DefDM+9, Nuclear Damper-9*2, MesonScreen-9*2

                 SandCaster=x09     Repulsors=x5x
             Batteries        3                4
             Bearing          3                4

    Control: Comp9fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*100,
             HoloLink*6200
      Accom: Crew=206 (15 Bridge, 24 Engineering, 60 Maintenance, 52 Gunnery,
             40 Flight, 13 Command, 2 Medical), Staterooms*105, Env=basic env,
             basic ls, ext ls, grav plates, inert comp
      Other: Fuel=75168kl, Fuel Scoops, Fuel Purifier (24hr), Cargo=0,
             Missile Magazine=750kl (50b-r), Subcraft=4*Type K Gunboats,
             ObjSize=large, EmLevel=strong

  Type R Merchant Ship TL10

       The Type R merchant is one of the most common starship designs in Impe-
  rial space, and is built in varying forms from TL9 up to the highest Imperial
  tech level.  In addition to being used "as is", the design has spawned count-
  less variations customized for particular applications.

    CraftID: Type R Merchant, TL10, MCr107.7
       Hull: 360/900, Disp=400, Config=1SL, Armor=40E, Loaded=5991t,
             Unloaded=3215t
      Power: 11/22, Fusion=930MW, Duration=30/90
       Loco: 8/16, Maneuver=1, 8/16, Jump=1, NOE=40kph, Cruise=750kph,
             Max=1000kph, Agility=0, (ActualThrust=0.87G)
       Comm: Radio=System
    Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
        Off: Hardpoints=4 (No weapons included, but control sufficient for
             up to 9MCr worth has been provided)
        Def: DefDM+2
    Control: Computer Mod1bis*3, 3*HeadsUpDisplay, 500*DynLink
      Accom: Crew=4 (1 bridge, 1 medic, 1 engineer, 1 steward), Passengers=8,
             LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic
             ls, extended ls, grav plates, inertial comp
      Other: Fuel=875kl, Cargo=2595kl (192.2t), Fuel Purifier (12 hrs), Fuel
             Scoops, Subcraft=1*20ton launch, ObjSize=Average, EmLevel=Faint

  Type R Merchant Ship TL15

       The Type R merchant is one of the most common starship designs in Impe-
  rial space, and is built in varying forms from TL9 up to the highest Imperial
  tech level.  In addition to being used "as is", the design has spawned count-
  less variations customized for particular applications.

    CraftID: Type R Merchant, TL15, MCr87.4
       Hull: 360/900, Disp=400, Config=1SL, Armor=40G, Loaded=4753t,
             Unloaded=1732t
      Power: 4/8, Fusion=972MW, Duration=30/90
       Loco: 8/16, Maneuver=1, 8/16, Jump=1, NOE=40kph, Cruise=750kph,
             Max=1000kph, Agility=1, (ActualThrust=1.09G)
       Comm: Radio=System
    Sensors: EMS Active (FarOrbit), EMS Passive (Interstellar),
             ActObjScan=Routine, ActObjPin=Routine, PassEnScan=Routine
        Off: Hardpoints=4 (No weapons included, but control sufficient for
             up to 9MCr worth has been provided)
        Def: DefDM+3
    Control: Computer Mod1bis*3, 3*HeadsUpHoloDisplay, 130*DynLink
      Accom: Crew=4 (1 bridge, 1 medic, 1 engineer, 1 steward), Passengers=8,
             LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic
             ls, extended ls, grav plates, inertial comp
      Other: Fuel=890kl, Cargo=2839kl (210.3t), Fuel Purifier (12 hrs), Fuel
             Scoops, Subcraft=1*20ton launch, ObjSize=Average, EmLevel=Faint

  400 Ton Cargo Carrier TL15

       This Type R variant was ordered in 1119 by a small trading company
  operating in the Spinward Marches.  Unsettled conditions make possession of a
  good sensor array and a strong weapons package vital to the independent
  trader.  Three gunnery robots would ordinarily be carried along with one
  human gunner.  Additional human crew could be carried at double occupancy of
  staterooms.

    CraftID: Type RC Cargo Carrier, TL15, MCr99
       Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=5277t,
             Unloaded=1861t
      Power: 4/10, Fusion=990MW, Duration=30/90
       Loco: 8/16, Maneuver=1, 11/22, Jump=2, NOE=40kph, Cruise=750kph,
             Max=1000kph, Agility=1, (ActualThrust=0.99G)
       Comm: Radio=System*2, LaserComm=System
    Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), EMS
             Jammer(FarOrbit), NeutrinoSensor(10kw), LowPenDensitometer(250m),
             ActObjScan=Routine, ActObjPin=Routine, PassEnScan=Simple,
             PassEnPin=Routine, PassObjScan=Routine, PassObjPin=Routine
        Off: Hardpoints=4

                 Missile=x03
             Batteries     2
             Bearing       2

        Def: DefDM+5

                 SandCaster=x04
             Batteries        2
             Bearing          2

    Control: Computer Mod3*3, 2*HeadsUpHoloDisplay, 80*HoloLink
      Accom: Crew=3 (1 bridge, 1 engineer, 1+3 gunners), Staterooms=3,
             Env=basic env, basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=1170kl, Cargo=3294kl (244t), Fuel Purifier (12 hrs), Fuel
             Scoops, Subcraft=1*Dependable AirRaft, ObjSize=Average,
             EmLevel=Faint

  Ultima Racing Grav Bike TL15

       The Ultima was built at the direction of a large corporation seeking
  publicity for their products.  Absolutely no expense was spared in its con-
  struction.  Since the entire design was aimed at providing the highest possi-
  ble acceleration, there are two major limitations on the operation of the
  vehicle: Speed is limited to 4200kph in atmosphere.  Beyond this speed exces-
  sive heating of the hull with resultant structural failure may occur.  Sen-
  sors provide inadequate warning time at top speed, and top speed should
  therefore only be used over a precalculated and cleared course where no
  obstacles can be encountered.

    CraftID: Ultima Racing Grav Bike, TL15, Cr52,358,860
       Hull: 1/2, Disp=1, Config=1AF, Armor=1G, Loaded=6.55t
      Power: 1/2, FuelCells=2.08MW, Duration=117hr/13hr (open/closed cycle)
       Loco: 1/2, LP-LGrav=170t, MaxAccel=24.95G, MaxSpeed=4200kph,
             Cruise=3150kph, NOE=190kph
       Comm: Radio=Regional(500km)
    Sensors: ActEMS=Dist(5km), ActObjScan=Form, ActObjPin=Form
        Off: Hardpoints=1
        Def: -
    Control: Computer Mod1*2, 1*LargeHoloDisplay, 1*HoloLink
      Accom: Crew=1 (Pilot), Seats=NoAccess*1, Env=inert comp
      Other: Fuel=0.363kl, Cargo=0, ObjSize=Small, EmLevel=Avg


  10 ton Ship's Boat TL8

       This ship's boat is equipped with modular connections, and can be used
  with any of the TL8 modular spacecraft designs.  Intended only for landing
  and other short operations, it has insufficient armor for long term radiation
  protection for the crew. The life support system can be switched from provid-
  ing for the entire interior to providing only for the crew accommodations.
  In the former mode, the batteries are sufficient to provide 4.4 hours of
  power, in the latter mode, 24 hours.  In either case, vacc suits are recom-
  mended as a safety back-up for the crew.  Solar cells are sufficient to
  operate the electronics indefinitely.  Rocket fuel will provide one hour of
  full thrust.  This is not sufficient for takeoff from a large dense atmos-
  phere planet with a full cargo load.

  <Designed from rules in Challenge#45>

    CraftID: Ship's Boat, TL8, MCr2.86
       Hull: 9/23, Disp=10, Config=1AFM, Armor=10C, Loaded=76.9t,
             Unloaded=15.7t
      Power: 1/2, SolarCells=.046MW, Batteries=1.2MW-hr, Duration=Special
       Loco: 1/2, Rocket=90t, MaxAccel=1.17G, Duration=1hr
       Comm: Radio=Continental
    Sensors: Radar=VDist(50km), ActObjScan=Difficult, ActObjPin=Difficult
        Off: Hardpoints=1
        Def: DefDM+2
    Control: Computer Mod0bis*3, 23*ElecLink
      Accom: Crew=2 (Pilot, optional copilot), Passengers=4, Seats=Roomy*6,
             Env=basic env, basic ls
      Other: Fuel=57.6kl (Cryogenic), Cargo=41kl, ObjSize=Small, EmLevel=Avg