This latest batch of vehicles was designed over the holidays. The baby has
had an annoying stomach virus since we got home from Detroit, and there hasn't
been much to do except sit and read and design vehicles. The Type R variants
should be usuful for campaigns. I'm not quite sure why they varied the specs
on the Type R in the Imperial Encyclopedia...as you all probably know by
now, I don't trust the Encyclopedia designs until I redo them myself.
Rob Dean
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Type NX Battlerider
The NX (for Meson Gun-N, Experimental) battlerider was designed by the
Imperial Glisten Navy as a replacement for the venerable 10kton Rider. After
successful evaluation trials, construction was begun in 1111. It was
intended that the Lobachevsky class fleet tenders be updated as new squadrons
of 9 NXs were available to replace the squadrons of 15 10kton riders. This
changeover was not complete in 1117 when most of the IGN was deployed to
fight the Aslan in the Trojan Reach sector. Maneuver and life support
require about 40% of the total power plant capacity, and each hour at full
combat power uses 2.5 hours of endurance. A fuel purifier is provided even
though it is not required for the craft's own fuel, for tactical flexibility
in refueling of the parent craft.
CraftID: Type NX Battlerider, TL15, MCr30,377.5
Hull: 14400/36000, Disp=16000, Conf=1SL, Armor=82G, Loaded=1,078,354t,
Unloaded=1,039,280t
Power: 1934/3868, Fusion=522000MW, Dur=30/90
Loco: 2448/4896, Maneuver=6, Agility=1, (ActualThrust=1.36G)
Comm: Radio=System*3, LaserComm=System*3, MaserComm=System*3
Sensors: EMS Active(Far Orbit)*3, EMS Jammer(Far Orbit)*3, EMS
Passive(Interstellar)*3, High Pen Densitometer(1km)*3, Neutrino
Sensor(10kw)*3, ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=160
Meson Gun=N0x Missile=x90 BeamLaser=x09
Batteries 1 6 1
Bearing 1 6 1
Def: DefDM+9, Nuclear Damper-9*2, MesonScreen-9*2
SandCaster=x09 Repulsors=x5x
Batteries 3 4
Bearing 3 4
Control: Comp9fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*100,
HoloLink*6200
Accom: Crew=206 (15 Bridge, 24 Engineering, 60 Maintenance, 52 Gunnery,
40 Flight, 13 Command, 2 Medical), Staterooms*105, Env=basic env,
basic ls, ext ls, grav plates, inert comp
Other: Fuel=75168kl, Fuel Scoops, Fuel Purifier (24hr), Cargo=0,
Missile Magazine=750kl (50b-r), Subcraft=4*Type K Gunboats,
ObjSize=large, EmLevel=strong
Type R Merchant Ship TL10
The Type R merchant is one of the most common starship designs in Impe-
rial space, and is built in varying forms from TL9 up to the highest Imperial
tech level. In addition to being used "as is", the design has spawned count-
less variations customized for particular applications.
CraftID: Type R Merchant, TL10, MCr107.7
Hull: 360/900, Disp=400, Config=1SL, Armor=40E, Loaded=5991t,
Unloaded=3215t
Power: 11/22, Fusion=930MW, Duration=30/90
Loco: 8/16, Maneuver=1, 8/16, Jump=1, NOE=40kph, Cruise=750kph,
Max=1000kph, Agility=0, (ActualThrust=0.87G)
Comm: Radio=System
Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
Off: Hardpoints=4 (No weapons included, but control sufficient for
up to 9MCr worth has been provided)
Def: DefDM+2
Control: Computer Mod1bis*3, 3*HeadsUpDisplay, 500*DynLink
Accom: Crew=4 (1 bridge, 1 medic, 1 engineer, 1 steward), Passengers=8,
LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic
ls, extended ls, grav plates, inertial comp
Other: Fuel=875kl, Cargo=2595kl (192.2t), Fuel Purifier (12 hrs), Fuel
Scoops, Subcraft=1*20ton launch, ObjSize=Average, EmLevel=Faint
Type R Merchant Ship TL15
The Type R merchant is one of the most common starship designs in Impe-
rial space, and is built in varying forms from TL9 up to the highest Imperial
tech level. In addition to being used "as is", the design has spawned count-
less variations customized for particular applications.
CraftID: Type R Merchant, TL15, MCr87.4
Hull: 360/900, Disp=400, Config=1SL, Armor=40G, Loaded=4753t,
Unloaded=1732t
Power: 4/8, Fusion=972MW, Duration=30/90
Loco: 8/16, Maneuver=1, 8/16, Jump=1, NOE=40kph, Cruise=750kph,
Max=1000kph, Agility=1, (ActualThrust=1.09G)
Comm: Radio=System
Sensors: EMS Active (FarOrbit), EMS Passive (Interstellar),
ActObjScan=Routine, ActObjPin=Routine, PassEnScan=Routine
Off: Hardpoints=4 (No weapons included, but control sufficient for
up to 9MCr worth has been provided)
Def: DefDM+3
Control: Computer Mod1bis*3, 3*HeadsUpHoloDisplay, 130*DynLink
Accom: Crew=4 (1 bridge, 1 medic, 1 engineer, 1 steward), Passengers=8,
LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic
ls, extended ls, grav plates, inertial comp
Other: Fuel=890kl, Cargo=2839kl (210.3t), Fuel Purifier (12 hrs), Fuel
Scoops, Subcraft=1*20ton launch, ObjSize=Average, EmLevel=Faint
400 Ton Cargo Carrier TL15
This Type R variant was ordered in 1119 by a small trading company
operating in the Spinward Marches. Unsettled conditions make possession of a
good sensor array and a strong weapons package vital to the independent
trader. Three gunnery robots would ordinarily be carried along with one
human gunner. Additional human crew could be carried at double occupancy of
staterooms.
CraftID: Type RC Cargo Carrier, TL15, MCr99
Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=5277t,
Unloaded=1861t
Power: 4/10, Fusion=990MW, Duration=30/90
Loco: 8/16, Maneuver=1, 11/22, Jump=2, NOE=40kph, Cruise=750kph,
Max=1000kph, Agility=1, (ActualThrust=0.99G)
Comm: Radio=System*2, LaserComm=System
Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), EMS
Jammer(FarOrbit), NeutrinoSensor(10kw), LowPenDensitometer(250m),
ActObjScan=Routine, ActObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine, PassObjScan=Routine, PassObjPin=Routine
Off: Hardpoints=4
Missile=x03
Batteries 2
Bearing 2
Def: DefDM+5
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod3*3, 2*HeadsUpHoloDisplay, 80*HoloLink
Accom: Crew=3 (1 bridge, 1 engineer, 1+3 gunners), Staterooms=3,
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=1170kl, Cargo=3294kl (244t), Fuel Purifier (12 hrs), Fuel
Scoops, Subcraft=1*Dependable AirRaft, ObjSize=Average,
EmLevel=Faint
Ultima Racing Grav Bike TL15
The Ultima was built at the direction of a large corporation seeking
publicity for their products. Absolutely no expense was spared in its con-
struction. Since the entire design was aimed at providing the highest possi-
ble acceleration, there are two major limitations on the operation of the
vehicle: Speed is limited to 4200kph in atmosphere. Beyond this speed exces-
sive heating of the hull with resultant structural failure may occur. Sen-
sors provide inadequate warning time at top speed, and top speed should
therefore only be used over a precalculated and cleared course where no
obstacles can be encountered.
CraftID: Ultima Racing Grav Bike, TL15, Cr52,358,860
Hull: 1/2, Disp=1, Config=1AF, Armor=1G, Loaded=6.55t
Power: 1/2, FuelCells=2.08MW, Duration=117hr/13hr (open/closed cycle)
Loco: 1/2, LP-LGrav=170t, MaxAccel=24.95G, MaxSpeed=4200kph,
Cruise=3150kph, NOE=190kph
Comm: Radio=Regional(500km)
Sensors: ActEMS=Dist(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1
Def: -
Control: Computer Mod1*2, 1*LargeHoloDisplay, 1*HoloLink
Accom: Crew=1 (Pilot), Seats=NoAccess*1, Env=inert comp
Other: Fuel=0.363kl, Cargo=0, ObjSize=Small, EmLevel=Avg
10 ton Ship's Boat TL8
This ship's boat is equipped with modular connections, and can be used
with any of the TL8 modular spacecraft designs. Intended only for landing
and other short operations, it has insufficient armor for long term radiation
protection for the crew. The life support system can be switched from provid-
ing for the entire interior to providing only for the crew accommodations.
In the former mode, the batteries are sufficient to provide 4.4 hours of
power, in the latter mode, 24 hours. In either case, vacc suits are recom-
mended as a safety back-up for the crew. Solar cells are sufficient to
operate the electronics indefinitely. Rocket fuel will provide one hour of
full thrust. This is not sufficient for takeoff from a large dense atmos-
phere planet with a full cargo load.
<Designed from rules in Challenge#45>
CraftID: Ship's Boat, TL8, MCr2.86
Hull: 9/23, Disp=10, Config=1AFM, Armor=10C, Loaded=76.9t,
Unloaded=15.7t
Power: 1/2, SolarCells=.046MW, Batteries=1.2MW-hr, Duration=Special
Loco: 1/2, Rocket=90t, MaxAccel=1.17G, Duration=1hr
Comm: Radio=Continental
Sensors: Radar=VDist(50km), ActObjScan=Difficult, ActObjPin=Difficult
Off: Hardpoints=1
Def: DefDM+2
Control: Computer Mod0bis*3, 23*ElecLink
Accom: Crew=2 (Pilot, optional copilot), Passengers=4, Seats=Roomy*6,
Env=basic env, basic ls
Other: Fuel=57.6kl (Cryogenic), Cargo=41kl, ObjSize=Small, EmLevel=Avg