Re: Automating a starship

By Adrian Hurt ·

TML message #2058From bundle 166Read the whole thread (5 messages)All messages with this subject

In reply to #2050 Automating a starship? by Mark F. Cook
Mark F. Cook [email removed] writes:
>
> We were talking about the campaign and he said (paraphrased) ,"As soon as
> I get some more cash, I'm going to have the ship's computer upgraded so
> that just one person can operate the whole thing."

Has this player been watching Star Trek III recently?  Remind him of what
happens if everything is automated, and the computer gets damaged.

Other possibilities:

. The pilot gets in trouble with Imperial authorities for violating safety
regulations (that minimum of 3 crew could be a legal, not physical,
requirement).

. He can't get his ship loaded, unloaded, or otherwise handled by starport
personnel.  The Navigators' and Engineers' Unions are upset with him for
making their members redundant, and the Starport Workers' Union is helping
them by boycotting his ship.

On the other hand, there is a precedent for this, and it doesn't require
the computer to be upgraded.  It requires the pilot to be upgraded.  One
person can do more than one job, provided that the person is skilled for
all the jobs.  For each additional job, the character's effective skill
is reduced by one.  So, if the pilot wants to navigate as well, he needs
Pilot-2 and Navigation-2; if he does both, he does so at Pilot-1 and
Navigation-1.  If he has Pilot-3, Navigation-3, Engineering-3, and the
ability to run quickly from the engine room to the bridge, then he can
fly the ship by himself, with all three skills effectively at level 1.

- - --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]