Re: Automating a starship
In reply to #2050 Automating a starship? by Mark F. Cook
Mark F. Cook [email removed] writes: > > We were talking about the campaign and he said (paraphrased) ,"As soon as > I get some more cash, I'm going to have the ship's computer upgraded so > that just one person can operate the whole thing." Has this player been watching Star Trek III recently? Remind him of what happens if everything is automated, and the computer gets damaged. Other possibilities: . The pilot gets in trouble with Imperial authorities for violating safety regulations (that minimum of 3 crew could be a legal, not physical, requirement). . He can't get his ship loaded, unloaded, or otherwise handled by starport personnel. The Navigators' and Engineers' Unions are upset with him for making their members redundant, and the Starport Workers' Union is helping them by boycotting his ship. On the other hand, there is a precedent for this, and it doesn't require the computer to be upgraded. It requires the pilot to be upgraded. One person can do more than one job, provided that the person is skilled for all the jobs. For each additional job, the character's effective skill is reduced by one. So, if the pilot wants to navigate as well, he needs Pilot-2 and Navigation-2; if he does both, he does so at Pilot-1 and Navigation-1. If he has Pilot-3, Navigation-3, Engineering-3, and the ability to run quickly from the engine room to the bridge, then he can fly the ship by himself, with all three skills effectively at level 1. - - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]