Re: the big Big BIG picture

By Pauli ·

TML message #2222From bundle 177Read the whole thread (2 messages)All messages with this subject

In reply to #2212 The big, Big, BIG picture
>Subject: (2220) Re:  The Big BIG Picture....

>Yes, it would be interesting to see what people know about Charted Space
>in Traveller.  There are so many things about the map that we know little
>about; the Lesser Rift area...the Hive Federation...heck, just the sector
>spinward of the Marches.

I'd like to find out a little more...


>Still, it's hardly impressive in comparison to the seven great Core
>Expeditions of the Zhodani.  According to the Ref's Manual, they've
>roughly explored (probably not surveyed!) a corridor some thirty
>parsecs wide and SEVEN THOUSAND long toward the galactic core!  Even
>assuming that they aren't straying much from a subsector-wide area
>near the middle, that's still a corridor about 175 sectors long!!!
>I figure that it would take a ship able to Jump 6 parsecs every two
>weeks over 44 years to reach the far end, one-way.  No wonder they're
>still planning the eighth one...you wouldn't want to leave anything
>behind....

It is worse than that, the Zhodani only have Jump-5 ships (since they
are TL=14!).  This makes the one-way trip about 53 years (closer to 54)!
And it would be safe to assume that the early trips were made at a
lower TL than the later ones.


>Still, it would make for some interesting adventure possibilites for
>Zhodani parties.  Besides, who knows what they're going to run into
>way out there?  You can't exactly call for reinforcements. :)

Could be kind of fun running into some high-tech xeno-phobic planet
along the way (one that was marginally industrial the previous time
through, could be capable of putting up decent resistance on the way
back).  The supplies required would be HUGE, they mustn't have sat down
and worked out the specific details when the figures in the ref's guide
were invented ;-}

I think it would make a VERY good scenaro.  A couple of supply ships
mis-jumping about 1000 parsecs out would cause lots of 'fun' problems.




        						Pauli
seeya

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