Suggestions to Bard Simpsons Request

By [unnamed sender] ·

TML message #2297From bundle 185

Bart Simpson [email removed] asks for an idea for an intereting
way of getting the players a starship. He suggest an action with a Scout/Seeker
which uses its full Jump-Capacity.

I have seen this possibility for a Scout/Seeker too, so I have changed the
design of the Sabine-Subsector in the Deneb-Sector. I established a Dark-
Nebula-Zone there which has an average spreading of 2 Parsec. A X-Boat-
Route leads around this Nebula. In the Year 1101 a sun is discoverd in a
dust-free part of the Nebula. This sun is found by a Free-Trader which has
had a misjump. Luckily the navigator of the Freetrader was cute enough
to discover a jump-2-route to one of the next discovered worlds. So the
IIS sends a Scout (no other ship available) with L-Hyd-tanks on the
shortest way (Jump-4) to the sun.

  I hope the idea of the sun in the dark-nebula-zone will help you to
find an Szenario. Here are some suggestions:

 - The PC find artefacts of an alien civilisation where they discover a
   Starmap, in which undiscovered (form the Empire) systems can be found.
   Comparision to Empire Starmaps shows, that the undiscovered suns are in
   a Nebula-Zone. The PC then create a jump-program to reach this systems.

 - The PC themselves make a misjump to a unknown solar-system in a dark-
   nebula. Please remember, the PC don't know, how to leave the system,
   because they can't find out their real Position (no other stars can
   be seen).

Everyone who is interested in my full Szenario (including Subsectormap,
political structure of the SABINE-subsector and a few ideas about alien-
civilizations) is invited to ask for more.


Juergen Kirsch
[email removed]
Institut fuer Informatik, Universitaet Bonn,
Germany
[email removed]                     or  [email removed]

P.S.: I'm new at the list and i'm not so certain in english, so please
      don't care for errors in the text above.