Arnie rules supp for Trav

By [unnamed sender] ·

TML message #2533From bundle 207

A while ago some one aske about adapting MTrav for Schwartzenegger fliks

T-150 Terminator

RobotID:	PseudoBio WarBot Cr 495,174
Hull:		(1/2) (30/75) Disp=.019, Config=PseudoBio, Armor=14G
		Loaded=352kg
Power:		(1/2) FuelCell=120Kw, Dur=3day (Power Interface to
		electrolysise water for fuel
)
Loco:		(1/2) Legs=2, Road=257, Off=205
Comm:		Voder
Sensors:	Visual+IR+LI+Tele*2, Audio+extraSensitive*2, Olfactory
		Touch
Off/Def:	-
Control:	BrainCPU, Lin=72, Parallel=12, Synap=3, Store=91, High
		Autonomous, Full Cmd, Extensive ECM,
Skills:		General Weapon Handling-4, Gunnery-4, General Vehicle-4
		Tactics-2, Close Combat-4, Hunting-4 Recon-1, Security-1
		Interrogation-2, Forensic-2, Survival-1, Medicsl-2,
		Navigator-1, Mechanical-2, Electronic-2, Engineer-2
		Emotion simulation(?)
Other:		Fuel=13.8 liter, Heavy Robot Arm*2, Head=10liter,
		UPP=R9xA9x, (R=122)

The T-150 (oops TL15) has a very bad emotion simulation program which tends
to get laughs.  The best Warbot I can think of is one that makes you laugh...

Refs:  Be supplied with bad one liners if you use the above.

Seriously, on the subjct of pseudo biological bots:  I think that the rule
that you multiply the whole unit by eight in terms of cost and 1.5 in terms of
weight is a bit much.  In the above I have done so only for the componants
which make the robot appear human:  Chassis, Head, Arms, Legs, Transmission
Eyes, Voder.  Why should a powerplant (that is not exposed anyway) cost and
weigh more?  Olfactory sensor?  not exposed.  Auditory? ditto.
	Perhaps the brain should be more complex, as it has to mimic humans
more closely, but that should show up in the brain construction rules.
and why should a pseudo bio's skill programs cost eight times that of another
robot.  If you've got emotion simulation, you've got it right?

	If you disagree with the above then the cost and weight are higher:
Cr=3,190,524 wt=393kg

Yes, I liked Terminator 2

Scotto