Re: X-Boat Routes

By James T. Perkins ·

TML message #267From bundle 24Read the whole thread (2 messages)All messages with this subject

In reply to #263 X-Boat Routes by Rob Miracle
With all these routes:
   [X-boat routes]
> a) Scout/Courier Mail Routes	[Rob Miracle wrote the ">" quoted stuff]
> b) MegaCorp Trade Routes
> c) Sector Trade Routes
> d) Sub-Sector Trade Routes
> e) Fledgling Trade Routes
> f) Free Trader Routes

> I don't
> think that GDW set these up for two reasons, first it would clutter the maps
> and second there are too many variables.

As for cluttering the maps, I have a suggestion...

Print up your hex maps on standard forms (like use postscript to a laser
printer).  Keep all the basic world information that you would see on a
GDW map on the first map.  Then prepare overlay maps that just have the
trade/xboat routes, and no world information, printed on them.  Turn
these into trasnparencies.

Now all you have to do is overlay one or two sets of transparencies at a
time, to see the routes you're really interested in.  If you keep the
maps in a three-ring binder, you're really in business.

James