Re: X-Boat Routes
In reply to #263 X-Boat Routes by Rob Miracle
With all these routes: [X-boat routes] > a) Scout/Courier Mail Routes [Rob Miracle wrote the ">" quoted stuff] > b) MegaCorp Trade Routes > c) Sector Trade Routes > d) Sub-Sector Trade Routes > e) Fledgling Trade Routes > f) Free Trader Routes > I don't > think that GDW set these up for two reasons, first it would clutter the maps > and second there are too many variables. As for cluttering the maps, I have a suggestion... Print up your hex maps on standard forms (like use postscript to a laser printer). Keep all the basic world information that you would see on a GDW map on the first map. Then prepare overlay maps that just have the trade/xboat routes, and no world information, printed on them. Turn these into trasnparencies. Now all you have to do is overlay one or two sets of transparencies at a time, to see the routes you're really interested in. If you keep the maps in a three-ring binder, you're really in business. James