Re: antimatter jump drives

By James Teh-Tsuey Chou ·

TML message #266From bundle 24Read the whole thread (2 messages)All messages with this subject

In reply to #261 antimatter jump drives by Tres Hofmeister
This is not offical, but I do have a reasonable quick fix.

By using the fuel consumption at TL9, it can be calculated
that you need about 125 MW per jump unit during the 7 day
voyage (actually, it's about 133, but 125 is a more convient
figure).  This DOES give ships additional range at higher
tech level (or more space for cargo, etc).  I don't think
it does unbalance the game.  However, if you are using
antimatter, you will have a super ship no one can catch up
with.  I suggest  you boost up the price of antimatter
up to elimiate the abuse.

James Chou