Re: antimatter jump drives
In reply to #261 antimatter jump drives by Tres Hofmeister
This is not offical, but I do have a reasonable quick fix. By using the fuel consumption at TL9, it can be calculated that you need about 125 MW per jump unit during the 7 day voyage (actually, it's about 133, but 125 is a more convient figure). This DOES give ships additional range at higher tech level (or more space for cargo, etc). I don't think it does unbalance the game. However, if you are using antimatter, you will have a super ship no one can catch up with. I suggest you boost up the price of antimatter up to elimiate the abuse. James Chou