High speed projectiles
In reply to #2699 Re: High Speed Projectiles by Bertil Jonell
Replies:
- #2708 Re: (2702) High speed projectiles by William Henry Timmins
In TML message (2694) High Speed Projectiles, Scott Kellog writes: >Time to go over the 1/10C projectile again... > >Scout Ship has accel of 2 G's. As such it will reach 1/10 speed of light >in (oops don't have my calculator...) approx 5 days (?) at which point >you toss your one cubic centimeter lead pellets out the airlock. ... >If you use a 1 G Free trader multiply the time reqired by 2. A damn cheap >doomsday weapon if you ask me. velocity = acceleration * time. 1 g = 9.8 m/s^2 c = 3e8 m/s thus at 1 g it takes a bit over 354 *days* to reach c (ignoring relativistic effects). A good "rule of thumb" is that c is 1 g for 1 year. So 1/10th c takes 35 days at 1 g, 18 days at 2 g. This is noticeably above the "one week at full thrust" "rule" I recall from original Traveller. Also note that you will need *double* this, as you have to slow down *sometime*! Doesn't MegaTrav have a "one month's fuel" figure used in designs? Looks like you need *at least* a 3 g ship to do it. Oh yes, at this speed your tau factor is .995 :-) to reach 1/10th c accel time distance 1 35 days 4.6e10 km 2 18 days 2.3e10 km 3 12 days 1.5e10 km 4 9 days 1.1e10 km 5 7 days 9.2e09 km 6 6 days 7.7e09 km