Re: (2702) High speed projectiles

By William Henry Timmins ·

TML message #2708From bundle 222Read the whole thread (10 messages)All messages with this subject

In reply to #2702 High speed projectiles by Leonard Erickson Replies: Cites: #2702
Some interesting, non-traveller foo-

If you have velocity dumpers or matter energy converters in your
(likely) nontraveller games, tau factor becomes VERY interesting...

In case you didn't know, tau is multiplied to time to get relativistic
time (though I seem to recall actual lags only occur during acceleration
or something... relativity is more complicated than it appears), mass
and length are multiplied by the inverse.

tau = sqrroot (1- velocity^2/c^2)

I find it very useful to use percent of light^2 instead of
velocity^2/c^2, since it's the same thing.

A fun little rule... tau factor of .5 (mass and length doubled, time
halved) corresponds to 86.6% light speed... so if you convert 1/2 of a
mass to energy and dump it in the other 1/2, that's it's speed.

(with energy equal to that 1/2 mass x c^2! Whee!)

- - -Me
[Pooh Bear incarnate.]