Re: (2742) MT Starship Combat rules...
In reply to #2742 MT Starship Combat rules... by George William Herbert
Cites: #2742
Scott Kellogg writes: > Auxiliary Bridges: > On my Azhanti High Lightning conversion design, there are two bridges. > > To accomplish this I doubled the number of HUDs, HoloLink panels, > and Large Holo displays. > It went something like this: > LrgHoloDisp=10*2, HoloHUD=20*2, HoloLink=200*2, AuxBridge installed > > I don't think we need double the number of computers, because in > High Guard we didn't have to for the aux bridge. > That's how I would (did, and will) do it in future. You can if you like, but it seems to me that you are making the peculiar assumption here that every control panel on the ship is concentrated on the bridge. No controls on the engines, or near the gun mounts? If you've got SOM (which you've quoted) it looks like dynamic reconfiguration ought to let you get by without a physical bridge, which would certainly make a 'bridge hit' that didn't involve knocking out the entire distributed computer network a bit problematic. Personally, my inclination at the moment is toward rewriting the critical hits table and replacing Bridge Destroyed with something like "Crew-1, One Computer Destroyed, One of Each Comm and Sensor System Destroyed". Rob Dean