MT Starship Combat rules...
Replies:
- #2744 Re: (2742) MT Starship Combat rules... by Robert S. Dean
- #2745 Re: (2742) MT Starship Combat rules... by Bertil Jonell
- #2747 Re: (2742) MT Starship Combat rules... by Robert S. Dean
- #2750 Re: (2742) MT Starship Combat rules... by George William Herbert
This is probably whistling in the dark, but I have some questions for
anyone who has actually used the MT starship combat rules, or someone
with a recent printing of them (if the bugs were fixed).
I've applied the erratta changes to combat tables, but have a few
questions about the Explanation of Damage Results.
One: do the 'crew sections' rules work, and if so, why? 8-) (they don't
make any sense to me, esp. in terms of damage)
Two: For damage to Power Plant, the rules say 'reduce UCP factor',
obviously a direct copy from High Guard. Unfortunately, the craft design
rules no longer _use_ the UCP for powerplant rating or design. How do you
handle PP damage?
[you may assume that the hypercard ship combat program will be a bit delayed.
as much as I hate the concept of vaporware, there are some critical problems
with the rules that I need to resolve before I start coding again... sorry]
- - -george william herbert
[email removed]