MT Starship Combat rules...

By George William Herbert ·

TML message #2742From bundle 224Read the whole thread (5 messages)All messages with this subject

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	This is probably whistling in the dark, but I have some questions for
anyone who has actually used the MT starship combat rules, or someone
with a recent printing of them (if the bugs were fixed).

	I've applied the erratta changes to combat tables, but have a few
questions about the Explanation of Damage Results.
	One: do the 'crew sections' rules work, and if so, why? 8-) (they don't
make any sense to me, esp. in terms of damage)
	Two: For damage to Power Plant, the rules say 'reduce UCP factor',
obviously a direct copy from High Guard.  Unfortunately, the craft design
rules no longer _use_ the UCP for powerplant rating or design.  How do you
handle PP damage?

[you may assume that the hypercard ship combat program will be a bit delayed.
as much as I hate the concept of vaporware, there are some critical problems
with the rules that I need to resolve before I start coding again... sorry]

- - -george william herbert
[email removed]