Re: Nobles
In reply to #2760 Re: Traveller Nobility by jim vassilakos
> [email removed] (jim vassilakos) writes: > > [email removed] writes: > > Based on how the GDW/DGP Traveller universe works, Dominic, you blew it > > bigtime when you let two characters roll up random dukes and duchesses. > I agree. A 'Travelling' imperial noble is really quite ridiculous (as IMO is an ex-High Admiral or other high imperial official). > Let's face it. It's not entirely out of the question that a > character should roll a natural 12 on Social Standing and then > add three points in service. No indeed. It is actually quite likely that one will show up if you play long enough. > If such a situation occurs, though > unusual, must it be the GM's responsibility to deny the "Ducal" > status in the name of party-balance? Yes! Yes! Yes! It is ALWAYS the responsibility of the GM to vet the rules and veto anything that will upset the game (remind me sometimes to tell you about the time I played classic Traveller with a GM who played _by_the_book_!) > > > I find that if the players treat the > > nobles as they should, any noble over rank 12 utterly trashes game > > balance. Good luck! > > Agreed, game balance is put in dire jeopardy, but there are three > generic alternatives. > The solution I've adopted is to ignore the MegaTraveller version of nobles and stick to the classic Traveller interpretation. Vis: That the ranks rolled up on the character generation tables are _local_ _planetary_ranks. I furthermore interpret noble rank in the conti- nental manner (in which all the sons of a noble inherits the rank) instead of the english. This makes nobles much easier to handle ;-) Hans Rancke University of Copenhagen [email removed]