Re: Machinetools (introduction) (fwd)

By Bertil Jonell ·

TML message #2793From bundle 228Read the whole thread (2 messages)All messages with this subject

In reply to #2792 Re: Machinetools (introduction) (fwd) by Robert S. Dean
> I just checked BTRC's TimeLords game to see what kind of values they assign
> to personal armor.  The best currently available personal armor runs about
> AV40--which means that our basic 'cloth' armor ought to be a 2, military
> cloth a 3, and a flak jacket a 1...using numbers like that would make things
> a little more reasonable for the machine gunners, don't you think?

  Well, either method should be ok, but I wouldn't use them togeather, because
I was forced to up the powder load in some pistol shells to reach the stated
minimum penetration (according to Vanilla MegaT). The trouble with changing the
armors is that it is hard to predict what armor value the various hitech ones
would get, since we don't have any 3A (Armors! Armors! Armors!) :)

  I think that the relation between the MegaT armors and the 'Machinetools'
guns are close to what I think is realism: All variants of the 9mm and heavier
revolvers will penetrate heavy cloathing (jack and mesh) but will be stopped
by a flak jacket (factor 3). AP rounds will penetrate a flak jacket but will
be stopped by cloth (factor 5) which I've always interpreted as roughly
equivalent to modern body armors with cheramic plates inlayed.

  The TL9 magnum will penetrate that with DS or APDS rounds, but I'm not aware
of *any* modern revolver or pistol round that use discarding sabots (but there
might be, since I havent read the Janes Infantry Weapons for a number of years:(

> At those sorts of numbers, a TL10 combat environment suit might be worth
> a 3 or a 4, a set of early combat armor worth a 5, and a set of TL15
> battledress worth maybe 7 or 8.

> Rob Dean

- -bertil-
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"Med ett sjyst ja"rnro"r sla^r man va"rlden med ha"pnad!"