K'Kree Merchant Ship

By [unnamed sender] ·

TML message #2812From bundle 230

Hi,

Just thought I'd try to see how K'kree starships translate to
MegaTrav.


K'kree Merchant TL15 "Xeekr'kir!" Class

CraftID:	K'kree Merchant TL15, MCr 1570.153
Hull:	(5400/13500) Disp=6000, Config=7SL, Armor=40G,
		Load=28990, Unload=30723
Power:	(49/98) Fusion=13155MW, Dur=30/90
Loco:	(108/216) Maneuver=1, (162/324) Jump=2, MaxAccel=2.74,
		NOE=190, Cruise=750, Max=1000, Agility=2
Comm:	Radio=System*2
Sensors:	A-EMS(Planet), P-EMS(Interstel)
		ActObjScn=Dif	ActObjPin=Dif	PasEnScn=Simp
Off:		HPoints=12
Def:		DefDM+4
Control:	Computer Mod2*3, LrgHoloDisp*2, HoloHUD*21, HoloLink*21
Accom:	Crew=44(Command=5, Bridge=10, Engineer=15, Maintain=12,
		Stewards=6, Medic=1) Passenger=43, 'Staterooms'=87,
		BasicEnv, BasicLS, ExtendLS, G-Plates, I-Comps
Other:	Fuel=16885.8kl(1 jump-2+30dy), Cargo=550.5Kl,
		Scoops, Fuel Pure=57.2hr, ObjSize=Lrg, EmLevel=Mod
Remarks:	The standard K'kree merchant as found in alien module 2
and described extensivly in challenge 28.
	The ship is owned and operated by a merchant family.  The
command, maintainance, steward crews are normally considered
'passengers'.
	In the Two Tousand Worlds freight charges are 10 times
normal, because of the huge operating costs just to transport
550Kl of cargo.
	There are five engineering robots (Master +4 slaves as found
in 101 Robots) in the crew (counted above reducing the organic
engineering crew to 10.
	Note that there are no 'staterooms' as there is only
one communal room for the entire crew.  An allowance of 648Kl is
made for each K'kree aboard at a cost of .8Mcr (Twice the cost of
a normal stateroom and 12 times the size.   Fuel purification
takes 2 standard K'Kree days.  The ship is not normally armed,
but there is sufficient power and controls set aside for 12
turrets of triple beam variety.  Any mix is possible, but that is
the maximum allowed.

Scott Kellogg
Those who live by the Horde will die by the Horde...