Guns 'R' Us
In reply to #2842 Beretta 92F, Traveller application of same :-) by Marc Alexandrovich Volovic
Replies:
- #2887 Guns are they! by Marc Alexandrovich Volovic
Marc Alexandrovich Volovic [email removed] writes: > > Firstly, the 92F is parallel to Imperial a 10mm SNUB (well, more or less). If so, the Snub pistol has changed drastically since I (or my character, at least) used it in Olde Traveller. It got the name "snub" by having a very short barrel, was very low velocity, and fired several different types of ammo, mostly illegal on most planets by being either explosive or gas. It was also low recoil, which made it great for shipboard security (where you didn't have to worry about minor details like local laws). The Beretta 92F is an example of what Striker calls a "9mm auto pistol". :-) > The primary problem with Traveller equipment (ALL equipment, except > vehicles and ships) is that there is only ONE version of everything. Now for the important part of this message. I also didn't like this, and came up with a quick and simple solution. The following table gives modifications made to the standard guns listed in the books: Code Ammo/clip Accuracy Price - --------------------------------------------- 1 - - -15% 2 - 0 -5% 3 - + +5% 4 0 - -10% 5 0 0 0 6 0 + +10% 7 + - -5% 8 + 0 +5% 9 + + +15% Amount by which to alter ammo capacity: Revolver +/- 1 round in the chamber Shotgun - means single or double-barrelled + means 10 round magazine Rifle +/- 5 rounds Auto pistol -50%, +20% of the standard capacity Auto/assault rifle +/- 30% of the standard capacity LAG +/- 1 round Energy weapons +/- 20% (weapons with "infinite" capacity only use codes 4-6, variation being meaningless) Crew served weapons +/- 20% I implemented alterations in accuracy by altering the range bands by +/- 10%. So, a standard 9mm auto pistol as listed in Striker Book 3 has a magazine capacity of 15, effective range of 10m, long range of 40m, and extreme range of 90m. (Which is ludicrous - my air pistol can do better than that - but it will do for this example.) A code 7 pistol has a + on ammo, so 15 + 20% = 18; it also has a - on accuracy, which for those figures really does nothing to the effective and long ranges, but brings the extreme range down to 80m. (Striker worked on a 1/1000 scale, and the ranges are all listed in the book as integer values of cm. Unless you want to measure things to millimetre precision, which the authors apparently did not want to do, this simply changes the extreme range on the game table from 9cm to 8cm.) The standard 9mm auto pistol costs Cr200; the code 7 version costs Cr190. In addition, I had other options which could be added at the GM's leisure. These are summed up in the following table: Code letter Meaning Price alteration - ------------------------------------------------------------------------ Jn DM +n to jam -n*5% S Stock available. On pistols, this +10% doubles the range; on longarms, it is a folding stock. + Weapon exceptionally suited to the 0 (or GM's choice) PC. +1 DEX when firing. - Weapon exceptionally uncomfortable for the PC. -1 DEX. B Barrel extension available. Usually +10% only for pistols. +20% range. F Flash eliminator available. +10% NF No flash eliminator - applies only -Cr50 to military weapons where one would be expected as standard. Si Silencer can be fitted. Cr10 The prices above only mean that something has been done to the weapon to make fitting an accessory possible, e.g. threading the barrel tip for a barrel extension or silencer. The accessories themselves cost extra: most are listed in the MT Imperial Encyclopedia. The pistol barrel extension costs 10% of the price of the pistol itself. Alternatively, it may be a whole replacement barrel, costing 20% of the price of the pistol. The Jn option (GM's option, not PC's!) referred back to the fact that in my games, a natural 2 meant the gun had jammed - except that if the gun had a J1 code, a natural 2 or 3 would do it. No-one ever used a J2 gun! Something similar can be worked out for the task system, using the J code number as a modifier on the mishap table. I got the idea of the barrel extension from Gordon Dickson's "Tactics of Mistake". It would probably be most practical on a snub pistol, because of that weapon's lower propellant pressure. > Now - in Traveller we only have "10mm Auto." What about a "Intellarms > S-56 10mm Auto with gyrostabilizer?" Or a "BendArCo 23dm double magazine > 10mm?" Or "Causative XMH-242 8mm, gyrostab, integral bipod, laser > rangefinder and designator?" A bipod on a pistol? Novel idea, but I don't know if it would sell. :-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]