An eclectic assortment

By Robert S. Dean ·

TML message #2934From bundle 239

It's been a slow day, and I have been fiddling with things again.



Fakh Goudza Grav Fighting Vehicle TL13 (Vargr)

     The Fakh Goudza is a general purpose grav fighting vehicle manufactured
by several planets in the Vargr Extents.  Its name is taken from a large
carnivorous bird on the planet of its design.  It bears certain similarities
to the Imperial Gryphon GFV, but is intended to have an auxiliary role as a
troop carrier.  Roomy seats allow four infantrymen in battledress with grav
belts to be deployed when advantageous.  It also carries a non-homogeneous
computer array, with a Model 4 available for control of combat operations.
The Fakh Goudza's armor and controls are space rated, and the vehicle can be
launched from orbit for a planetary assault operation. Armament is laid out
"over and under", with the pulse laser in a remote turret on the upper sur-
face of the vehicle, and the fusion gun in a turret on the lower surface. The
two smaller lasers are mounted in side sponsons, and are intended for anti-
personnel use.

  CraftID: Fakh Goudza GFV, TL13, MCr18.76
     Hull: 6/14, Disp=6, Config=1AF(+ turret, 10%), Armor=55F, Loaded=288.5t,
           Unload=288.3t
    Power: 2/4, Fusion=252MW, Dur=20 hours
     Loco: 1/2, StdGrav=700t, Max Speed=1590kph, Cruise=1395kph, NOE=170kph,
           MaxAccel=1.43G
     Comm: Radio=FarOrbit, MaserComm=Planetary
  Sensors: EMM, EMS Active(Continental), EMS Passive(Interplanetary),
           LowPenDensitometer(50m), NeutrinoSensor(100kw), ActObjScan=Diff,
           ActObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff, PassObjScan=Diff,
           PassObjPin=Diff
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                       Attn    Dmg   Range   Tgts   Spc    Sig   ROF
         Fusion-Y Gun  71/5    30  VDist(21)  2     45     H     40
    100MW Pulse Laser  59/4   120   Reg(250)  3      -     L     80
   2*10MW Pulse Laser  33/3    12  VDist(50)  3      -     L     80

      Def: Point Defense Targeting for 100MW pulse laser
  Control: Comp Mod0*2, Comp Mod4*1, HeadsUpHoloDisplay*2
    Accom: Seats=Roomy*6 (Commander/Gunner, Pilot, 4 passengers), Env=basic
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=2.8kl, Cargo=0, ObjSize=Avg, EmLevel=Faint

Coriander class Free Trader TL12

     The Coriander class Free Trader is a standard Imperial Data Package
design, although it is not often built because of its rather unusual 300 ton
hull.  Most shipyard equipment is specialized for either the 200 or the 400
ton standard hulls.  The standard version of the Coriander includes two
triple missile turrets and a triple sandcaster turret for self-defense.  Fuel
scoops are carried for emergency use, but the usual operating practice would
be to purchase unrefined fuel immediately upon landing at a starport, and
process it while cargo loading and unloading is going on. Common variations
on the design include removing the low berths in favor of an additional 270kl
of cargo space, and adding a berth for some sort of subsidiary craft.

  CraftID: Coriander class Free Trader, TL12, MCr103.3  (MCr82.65 discount)
     Hull: 270/675, Disp=300t, Config=4SL, Armor=40F, Loaded=3960t,
           Unloaded=2595t
    Power: 11/22, Fusion=960MW, Duration=30 days
     Loco: 9/18, Maneuver=1.5 (Thrusters=6500t), 9/18, Jump=2,
           MaxSpeed=720kph, Cruise=540kph, TrueAcc=1.64G, Agility=1
     Comm: Radio=System*2
  Sensors: EMS Active(FarOrbit), EMS Passive(Interplanetary),
           ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=3

               Missiles=x02
           Batteries      2
           Bearing        2

      Def: DefDM+4

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod2*3, 5*HeadsUpDisplay, 470*DynLink
    Accom: Crew=7 (1 bridge, 1 engineer, 1 steward, 3 gunners, 1 medic),
           Passengers=8, Staterooms=15, LowPassengers=20, LowBerths=20,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=960kl (1 jump-2+30 days), Cargo=1290kl, MissileMagazine=12kl
           (20b-r), Fuel Scoops, Fuel Purifier (24hr), ObjSize=Avg,
           EmLevel=Faint

Hyperbolic Light Air Raft TL14 (Military Version)

     The Hyperbolic is a low cost grav vehicle intended for military light
utility work.  With a sealed cabin, it can operate in contaminated environ-
ments, and a laser communicator provides jam-resistant comm capability for
the users.  Up to 0.5 tons of cargo can be carried externally with no loss of
performance.

  CraftID: Hyperbolic Light Air Raft, TL14, Cr99,300
     Hull: 1/3, Disp=1.4, Conf=4SL, Armor=1G, Loaded=4.22t,
           Unloaded=2.46t
    Power: 1/2, FuelCell*10=1.35MW, Dur=10 days
     Loco: 1/2, StdGrav=9t, TopSpeed=1000kph, Cruise=750kph,
           NOE=180kph, MaxAccel=1.13G
     Comm: Radio=Continental(5000km), LaserComm=Regional(500km)
  Sensors: ActEMS=Dist(5km), ActObjScan=Form, ActObjPin=Form
      Off: Hardpoints=1, No weapons
      Def: -
  Control: Electronic*28
    Accom: Seats=Adequate*4, Env=basic env, basic ls
    Other: Fuel=0.96kl, Cargo=1.7kl, ObjSize=Small, EmLevel=Moderate

Hyperbolic Light Air Raft TL14 (Civilian Version)

     The Hyperbolic is a low cost grav vehicle intended for military light
utility work.  Because of its popularity with the general public, a civilian-
ized version with reduced electronics is also produced. The civilian version
has a smaller power plant, and features a larger seat for the driver and an
expanded cargo compartment, but is externally identical.

  CraftID: Hyperbolic Light Air Raft, TL14, Cr35,830
     Hull: 1/3, Disp=1.4, Conf=4SL, Armor=1G, Loaded=4.90t,
           Unloaded=1.83t
    Power: 1/2, FuelCell*7=0.945MW, Dur=14 days
     Loco: 1/2, StdGrav=9t, TopSpeed=960kph, Cruise=720kph,
           NOE=40kph, MaxAccel=0.83G
     Comm: Radio=Regional(500km)
  Sensors: Radar=Dist(5km), ActObjScan=Form, ActObjPin=Form
      Off: Hardpoints=1, No weapons
      Def: -
  Control: Electronic*10
    Accom: Seats=Roomy*1, Adequate*3, Env=basic env
    Other: Fuel=0.96kl, Cargo=3kl, ObjSize=Small, EmLevel=Moderate