Re: NewTraveller
In reply to #2910 Re: NewTraveller by C. Harald Koch
By the way, Classic Coke is NOT the same as "pre-New Coke" Coke --
they changed the formula to make it cheaper. Isn't THAT a kicker!
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I have three concerns about NewTraveller:
o Is vehicle/spaceship design going to be impossible? I don't care if
they give you a system to do it or not, as long as they don't make it
impossible to do.
o Is combat going to be oversurvivable?
o I combat going to be overemphasized? I make this separate because the
original Traveller fell into this trap with Mercenary, etc. I've been
to a number of Traveller convention games, and 90% are mercenary
tickets. If you don't design your character with Book 4, you're DEAD.
I have heard all three of the above of T:2000. If they fix these, and
don't do another half-assed job pulling it all together, then I say go
ahead, change the system. But DON'T give me half of a system, then try to
sell me a new rules supplement every few months. That would be my message
to GDW.
The virus thing is ridiculous. Sure, it'll happen. Someone will write
a virus that learns how to replicate itself and adapt. But if I'm on a
spaceship, I'm going to make DAMNED SURE that the computer keeping ME
ALIVE is not susceptible in this way. In fact, a variation of the same
virus will let me insure this. But I'll let that one go, since it is,
after all, a game. In fact, it could bring the scope of the game back
down to where it belongs. No more fighting grand battles in the name of
the [fill in your favorite faction/government/race here]. Huzzah!
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Jerry Williams ([email removed])