Re: NewTraveller

By [unnamed sender] ·

TML message #2935From bundle 239Read the whole thread (3 messages)All messages with this subject

In reply to #2910 Re: NewTraveller by C. Harald Koch
By the way, Classic Coke is NOT the same as "pre-New Coke" Coke --
they changed the formula to make it cheaper.  Isn't THAT a kicker!

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I have three concerns about NewTraveller:
 o Is vehicle/spaceship design going to be impossible?  I don't care if
   they give you a system to do it or not, as long as they don't make it
   impossible to do.
 o Is combat going to be oversurvivable?
 o I combat going to be overemphasized?  I make this separate because the
   original Traveller fell into this trap with Mercenary, etc.  I've been
   to a number of Traveller convention games, and 90% are mercenary
   tickets.  If you don't design your character with Book 4, you're DEAD.

I have heard all three of the above of T:2000.  If they fix these, and
don't do another half-assed job pulling it all together, then I say go
ahead, change the system.  But DON'T give me half of a system, then try to
sell me a new rules supplement every few months.  That would be my message
to GDW.

The virus thing is ridiculous.  Sure, it'll happen.  Someone will write
a virus that learns how to replicate itself and adapt.  But if I'm on a
spaceship, I'm going to make DAMNED SURE that the computer keeping ME
ALIVE is not susceptible in this way.  In fact, a variation of the same
virus will let me insure this.  But I'll let that one go, since it is,
after all, a game.  In fact, it could bring the scope of the game back
down to where it belongs.  No more fighting grand battles in the name of
the [fill in your favorite faction/government/race here].  Huzzah!

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Jerry Williams ([email removed])