RE: Introductions to All around (Starship designs)

By [unnamed sender] ·

TML message #2954From bundle 241

Hello out there...

I think it will be a good idea to ask Guy Garnett (Wildstar) how someone
is able to pay the bill for his ships. He has designed two ships:

> CraftID:	PA-Gun Frigate, Type=FFP, TL=15, MCr=117,667.621.
> CraftID:	MesonGun Frigate, Type=FF, TL=15, MCr=100,222.252

Both ships have a really impressing, but I think that's too much money for
a simple frigate. What the hell a Battleship shall cost ? I must admit,
I had designed my first ships in a similar manner, but I have decided to
stop the use of this designes, because of the reasons mentioned below.

Can someone tell me, what's the gross national product of a system like
Glisten is ? I have estimated an average of 10,000,000 MCr. Do you
really think, a system is able to use 1% of its income for one ship, and
those ship will even be a frigate, not a Battleship...

I personally (as GM !) have decided not to use any armour in ships
greater than 2000 tons displacement. Armour is simply to expensive.
As a navy admiral I would decide to build two ships instead of one
with an armour. The price would be the same. Armour is only efficient if
you have a small ship, because it decreases the number of additional
critical hits.

Any comments ?

Juergen

- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Juergen Kirsch
Institut fuer Informatik, Universitaet Bonn
Germany
[email removed]