Wildstar's "frigates"
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Well comparing ships with Fighting ships is not really a comparison. Most ships there are a) Impossible (by MT rules) or b) Useless and always c) too expensive. I while back I discussed the issue of cost effectiveness of line of battle ship designs. The basic philosophy being that the bigger u make your ship the worse it is. A spinal-T meson can easily fit in a ship of 20kton (if u do it right). Anything over a 100,000t has to be a tender not a warship. People have put designs here of ships less 10,000 t displacement with Meson-J with Def DM =+15 these things are very hard to hit and can destroy any larger ship. No one has yet come up with a good version of how much money a planet geneerates but aside from that the basic idea behind ship construction (for large ships) is to bring the largest number of spinal mesons to bear for a given price. A larger very expensive heavily armored ship can be taken out by a single meson spinal hit. There larger size means that by definition they have a lower def DM and are basically asking to be hit. Meson screens are not that difficult to penetrate and rarely have I seen an irregular config ship. In general it is not the tonnage imbalance that matters but the spinal meson bearing. Generally if u can bring an advantage of 4 to 1 spinals note: they don't have to be equivalent, in fact this assumes something like 4- spinal-J/H vs 1-spinal-T; the side with the 4-Js will one. On the face of it that seems trivial but note that spinal J only take 10 hardpoints. They can (theoretically) be put on a 1000t ship. Spinal -T can fit on a 20kt hull(maybe smaller - but Def DM calculations don't change). anyway..... ramblings..... Ameer