Wildstar's "frigates"

By [unnamed sender] ·

TML message #2975From bundle 243Read the whole thread (2 messages)All messages with this subject

Replies:
Well comparing ships with Fighting ships is not really a comparison.
Most ships there are a) Impossible (by MT rules) or b) Useless and
always c) too expensive.

I while back I discussed the issue of cost effectiveness of line of
battle ship designs. The basic philosophy being that the bigger u
make your ship the worse it is. A spinal-T meson can easily fit in a
ship of 20kton (if u do it right). Anything over a 100,000t has to be
a tender not a warship. People have put designs here of ships less
10,000 t displacement with Meson-J with Def DM =+15 these things are
very hard to hit and can destroy any larger ship.

No one has yet come up with a good version of how much money a planet
geneerates but aside from that the basic idea behind ship construction
(for large ships) is to bring the largest number of spinal mesons to
bear for a given price.

A larger very expensive heavily armored ship can be taken out by a
single meson spinal hit. There larger size means that by definition
they have a lower def DM and are basically asking to be hit.


Meson screens are not that difficult to penetrate and rarely have I seen
an irregular config ship. In general it is not the tonnage imbalance that
matters but the spinal meson  bearing. Generally if u can bring an advantage
of 4 to 1 spinals note: they don't have to be equivalent, in fact this assumes
something like 4- spinal-J/H vs 1-spinal-T; the side with the 4-Js will
one. On the face of it that seems trivial but note that spinal J only take
10 hardpoints. They can (theoretically) be put on a 1000t ship.

Spinal -T can fit on a 20kt hull(maybe smaller - but Def DM calculations
don't change).



anyway..... ramblings.....


Ameer