(no subject)

By Greg Givler ·

TML message #2984From bundle 243

I disagree on this point. Case in point, one of the gentlemen that I
work with has just gotten the package F117A for the PC. It's
requirements are: VGA with a 386 16MHz or better machine. Now if a
game producer such a MicroProse is putting that kind of restriction
on a flight simulator, I don't see a big problem with only developing
for graphical interface systems.

:        This may jaundice the first impression a Mac/Amiga/NeXT user
:gets of the package, but as I see it if a GUI is not always
:avaliable its use should be _discouraged_.  I have never seen a

I again disagree, in a game aid/system that we are discussing, you
will not need a lot of graphics. Just a point and click environment.
Porting from the Amiga to Windows is not a huge job. In fact it is
possible to write a library that allows you to use code from one to
create code to the other. I have never done any MAC programming so I
can't comment on that. I think that in a game design sense that the
game would be mostly text base. Graphics would only be needed for
mapping and combat. These sections would probably have to be ported
for each of the major platforms. But that is part of the challenge. I
would have no doubt that the game designer would first write for the
PC family and then port from there. There have been very few games
that started on say the Amiga then journeyed to other platforms, the
most recent that comes to mind is Lemmings.

:        I think 'vi' is a good example.  It's ten years old and has an
:interface that at best is a trial to learn.  Yet I use it because
:it's available everywhere -- on X terminals at the school, modemming
:in from my dorm room, on my PC.  I've even seen a version on the
:Mac.  Now, it doesn't quite fit in in any of these graphical

Personally the only thing that I know in vi is how to get out of it.
I use an EMACS varient on the VAX here at work, from home and on my
Amiga. Well, actually I use a very powerful fully configurable
commercial package, TurboText, that allows me to use my criptic
little EMACS keystrokes. But believe me I do not want to start
VI-EMACS wars. They're worse than the Rebellion. :-)

:Wyszkowski's Second Law:           | Jack Dietz ([email removed])

Greg
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Greg Givler                        | Q-Link: GregGivler
Analyst - Systems Evaluation Group | CompuServe: Greg Givler 76702,647
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