For the morbidly curious, the following is a summary of the
vehicle designs I have done, as currently organized in my files.
There are about four recent designs that I know I have not yet
uploaded.
Mil Civ Mil Civ
TL Vehicles Vehicles Aircraft Watercraft Spacecraft Spacecraft Total
- ----------------------------------------------------------------------
4 - - - 3 - - 3
5 3 2 3 2 - - 10
6 1 6 3 6 - - 16
7 1 3 2 2 - 1 9
8 9 10 10 2 - 8 39
9 14 9 6 1 4 4 38
10 15 13 - 1 4 4 37
11 2 4 - - 7 8 39
12 3 6 - - 2 4 15
13 6 8 - - 26 7 47
14 2 1 - - 2 2 7
15 6 6 - - 29 21 62
16 - - - - 1 - 1
- ----------------------------------------------------------------------
Total 62 68 24 17 75 59 305
'Bubbles' in the counts are provided by attempts to design a planetary army at
TL9, a mercenary ground unit at TL10, a mercenary fleet, a planetary fleet,
and a Vargr corsair fleet at TL13, and a subsector fleet and a merchant line
at TL15. Most of my designs are pegged to a producing world in the Glisten,
District 268, Lunion or Sword Worlds subsectors of the Spinward Marches, home
to all of my games. The absence of high population TL12 and TL14 worlds in
this region (Sacnoth/Sword Worlds excepted) has a strong correlation with the
lower quantities of designs at those tech levels. After all, I'm mostly
designing these things for my own use...posting them for the rest of you is
gravy.
Regarding variant systems: It can be assumed at the moment that any of my
starships and small craft have an agility of zero under the 'real rules',
since I never provide excess power for the 'agility generators'. Any designs
using thrust based acceleration figures also have a "Maneuver=X" notation, so
can be read in standard format easily. Despite discussion of the subject, I
have used no variant turret systems. I have assumed that power plants are
"load following", an assumption which is basically equivalent (in any but the
smallest starships) to the "booster plants" variation as discussed in Travel-
ler's Digest. For large ships, I felt that the crew values artificially
inflated command crews to no good purpose, so I used the same rule on command
crew as is used on bridge crew (if over ten, divide by ten and add ten).
Good Gaming,
Rob Dean
[email removed]