Summary of Designs

By Robert S. Dean ·

TML message #3031From bundle 246All messages with this subject

For  the  morbidly  curious, the following is a  summary  of  the
vehicle designs I have done, as currently organized in my  files.
There  are about four recent designs that I know I have  not  yet
uploaded.

     Mil      Civ                          Mil        Civ
TL   Vehicles Vehicles Aircraft Watercraft Spacecraft Spacecraft Total
- ----------------------------------------------------------------------
 4      -        -         -         3         -          -         3
 5      3        2         3         2         -          -        10
 6      1        6         3         6         -          -        16
 7      1        3         2         2         -          1         9
 8      9       10        10         2         -          8        39
 9     14        9         6         1         4          4        38
10     15       13         -         1         4          4        37
11      2        4         -         -         7          8        39
12      3        6         -         -         2          4        15
13      6        8         -         -        26          7        47
14      2        1         -         -         2          2         7
15      6        6         -         -        29         21        62
16      -        -         -         -         1          -         1
- ----------------------------------------------------------------------
Total  62       68        24        17        75         59       305

'Bubbles' in the counts are provided by attempts to design a planetary army at
TL9,  a mercenary ground unit at TL10, a mercenary fleet, a  planetary  fleet,
and  a Vargr corsair fleet at TL13, and a subsector fleet and a merchant  line
at  TL15.  Most of my designs are pegged to a producing world in the  Glisten,
District 268, Lunion or Sword Worlds subsectors of the Spinward Marches,  home
to  all of my games.  The absence of high population TL12 and TL14  worlds  in
this region (Sacnoth/Sword Worlds excepted) has a strong correlation with  the
lower  quantities  of  designs at those tech levels.  After  all,  I'm  mostly
designing  these things for my own use...posting them for the rest of  you  is
gravy.

Regarding  variant  systems:  It can be assumed at the moment that any  of  my
starships  and  small craft have an agility of zero under  the  'real  rules',
since I never provide excess power for the 'agility generators'.  Any  designs
using thrust based acceleration figures also have a "Maneuver=X" notation,  so
can  be read in standard format easily.  Despite discussion of the subject,  I
have  used  no variant turret systems.  I have assumed that power  plants  are
"load following", an assumption which is basically equivalent (in any but  the
smallest starships) to the "booster plants" variation as discussed in  Travel-
ler's  Digest.   For  large ships, I felt that the  crew  values  artificially
inflated command crews to no good purpose, so I used the same rule on  command
crew as is used on bridge crew (if over ten, divide by ten and add ten).

Good Gaming,

Rob Dean
[email removed]