Re: Star Wars Weapons
In reply to #3102 Re: Star Wars Weapons by Legion
> I always thought of the hand weapons in Star Wars as 'blasters', by which >I mean a weapon that actually launches some sort of physical projectile. Kinda >like a plasma pistol. Any guesses as to what tech level would be needed to >make such a thing in MT. I.E. is there any good correlation between the tech >level at which a rifle (large version of a weapon) comes out and when the >equivalent pistol comes out? > >Andrew "Hiding behind 7-bit ASCII" Salamon Well, the Star Wars blasters are a version of the classic S-F pulp zap guns, and as such they don't really have to obey any sort of reality. If I *HAD* to, I guess I would call them a kind of a plasma pistol. In one of my campaigns, one character funded a research project, the culmination of which was the construction of a device he called the PPMP-16. It looked like a rather large hair dryer, connected to a backpack power supply (approximately the same size and weight as that for a laser rifle). Its combat statistics were approximately the same as a PGMP-12, but it contained only about half the ammo. In MegaTraveller terms, that would be a pen/atten of 20/1, damage of 12, and difficulty as pistol. The thing was a one of a kind, and the total cost of the prototype was over a million credits (the total cost of the research program was considerably more than that, in addition). The design was offered to Instellarms, but they declined production; not only was the weapon realtively expensive to make, it had a limited market, and was very sensitive to maintainance. Because it is so close to the "bleeding edge" of technology, the PPMP-16 suffered from a couple of problems. Both of these are maintainance related; the operating characteristics of the gun time, barrel wear, and power pack charge. A special hand computer program, combined with a maintainance kit were used to keep the weapon in top shape. Without proper maintainance (and generally whenever the firer rolled a "2" for his to-hit roll) one or the other of two things would happen. First, the hydrogen plasma "seed" could fail to be properly contained for plasma heating. The effect was a low powered shot (half pen and damage) that did not form into a proper beam; instead, it spread out like a flamethrower in front of the weapon (and with about the same range). Secondly, the plasma could be over-contained, and may actually start to fuse (pen/atten 25/1, damage 14). Unfortunately the higher recoil is usually not compensated by the gravitic system, resulting in loss of control of the weapon, muscle strains, sprained joints, and in one case a fractured wrist (the PPMP-16 was really *NOT* designed with Vargr in mind). The weapon was last seen before the 5th Frontier War, in the Spinward Marches region (specifically in the hands of a mixed Aslan/Human starmerc outfit operating out of the Darrian Confederation). Wildstar You want to take good care of your star, otherwise it gets all dark and icky.