A third revision for the Third Imperium

By Burton Choinski. ·

TML message #3122From bundle 257

Well, I guess I should throw in my Cr2 (Lv2, for 2300 people) about T3...

I'm all for it, IF it stays with the feel of orignal Traveller.  I bought
2300ad, and like the system.  I recentlyu started an Old traveller game,
any really on bought the Ref's guide (mainly for the ship construction rules,
which are broke, but have some nice things about them).

As such, I don't have much invested in MT (which looks seriously broke),
so would be willing to pay for T2000 rev 2 quality rules and information
for the Imperial Universe.

Is there some EMAIL address I can send comments and suggestions about T3
to GDW?
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On the subject of what I want...

   1) Good vehicle rules: Striker was nice, but incomplete in some things.
      MT added some niceties, but chucked other nice things from Striker.

   2) Good ship construction rules: Some of the stuff in MT was a value add,
      other stuff was cruft.  DON'T FORCE MERGE Starships/Spaceplanes with
      ground vehicles with grav vehicles.  I feel there was no need to
      combine these two into a "universal" construction system.  Having a
      different system and design charts for Spacecraft/Aircraft/Ground Craft/
      Watercraft is not a bad thing.  Just 'cuz Grav Vehicles fuzz the line
      between ground and air is NOT a good reason to have ONE system.
      In this regard, Striker+High Guard was the best setup.

   3) Keep the "History Based" career generation, but merge the "term based"
      and "year based" systems.  Both have their good points, but the term
      careers jam you on the skills and the year careers have too much damn
      rolling.  Some abstraction, would help this.

   4) Time (way past time) to alter the basic characteristics.  T1 is a 1977
      game system, very much showing it's age.  SOC should be removed
      as a characteristic, instead made a "thing" that is gained at certain
      levels, like a skill.  For a good example of this, look at "Mechwarrior"
      by Fasa.  Maybe characters can roll their basic character, then get
      X amount of points to flesh out the character.

      My suggestion for characteristics?
         Strength - Yeah, gotta have this
         Dexterity - and this, manual dexterity
         Endurance - general stamina and constitution
         Intelligence - I think this should be changed to Intellect
         Alertness - general ability to notice things
         Education - As before, but rolled differently (based on on a slight
           random factor plus modifiers for college and/or career

      Social is no longer a characteristic.

   5) While 2d6 is okay, perhaps a 2d10 scale could be used if you want to
      retain the curve, or 1d20.  1d10 is too flat and granular.
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Burton Choinski                                       Phoenix Technologies, LTD
"All opinions are mine, not Phoenix's"                            Cambridge, MA
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