Revision Comments from GEnie, Part 8

By Robert S. Dean ·

TML message #3127From bundle 258

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Topic 3         Thu Jun 01, 1989
J.FUGATE                     at 18:48 MDT
Sub: MegaTraveller - General Discussions

This topic is to be a catch-all topic for any discussion that doesn't fit in
any other topic.
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Category 11,  Topic 3
Message 419       Wed Nov 20, 1991
DIGEST.GROUP [Staff]         at 00:55 EST

Update to a previous message (I thnk it was here). Apparently Chuck Gannon
WON'T be doing a Traveller novel.

- - Jay
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Topic 29        Mon Nov 18, 1991
DIGEST.GROUP [Staff]         at 00:43 EST
Sub: The WISH List

You know that the new Traveller is coming soon to a game store near you - but
is you had your way, what would you want to see in it?
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Category 11,  Topic 29
Message 10        Tue Nov 19, 1991
GDW.SUPPORT [Loren W.]       at 20:57 EST

Input to this point noted.
     Very little is cast in stone at this time. We will redesign the game. The
name will be some variation of Traveller, not MegaTraveller.  Star Viking will
NOT contain any of the new system rules...it will be a miniatures game
(possibly including miniatures in the box) that will focus on one aspect of an
advanced timeline.
     Dave Nilsen and the rest of us have discussed the possibility of several
things suggested here, and we will have more to say at the RTC in a couple of
weeks.
        Loren Wiseman
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Category 11,  Topic 29
Message 11        Tue Nov 19, 1991
M.TURNAGE1                   at 21:02 EST


 Ok.  What I want to see (and a little of what I don't).

Well, to get the bad over with first, what I _dont_ want to see.

  The T2k/Dark Conspiracy system used.  I'm serious...the more I think about
it, the more I think it'd be a mistake.  I'm all for a revision, but changing
the system this much would be a mistake. I'll leave it at that for right now.

What I _DO_ want:

1)   A fully integrated and complete system.  ONE book, ONE volume. I like the
concepts expressed here and elsewhere about "layering." Let the game volume
have, at the least, the minimum rules needed for a particular area.  Later on
(better yet, at the same time) put out other volumes to expand on particular
areas.  If you want the extra detail, you can get it there.  If you don't you
can get by well enough by whats in the basic set.

2)   A task system.  In no uncertain words.  Regardless of what system is used
(in fact, a retrofitting of a task system into T2k/DC would be of benefit as
well).  This has the benefit of "genericizing" the skill system enough to
negate the need for detailed rules on many specialized subjects.

3)   An object-oriented approach, ala AI would be very nice. Wouldn't be very
hard, either IMHO.  THAT in itself would do a lot towards opening up the rules
system to beginners.

4)   An integrated vehicle design system...in fact, I'm quite happy with the
current version.  Perhaps streamlined and with more options (Wet Navy, the
Challenge rocket/interplanetary vehicle rules, ROBOTS!, etc...).  Integrating
on several scales might be better...there are disadvantages to having a design
system for charcter's ships that has to be used to build a dreadnought.  I'm
going to think some on this.

5)   Greatly, greatly expanded character generation.  I like what Jay was
saying about the rules giving a sense of "background history" to the
character.

6)   A much improved starship combat system...while we are getting STAR
VIKING, I really wished it wasn't miniatures based.  I want _this_ one
focusing more on playable scales...most characters won't (or shouldn't!) be
fighting DN's.  Two traders, or a small patrol vessel against some fighters,
OTOH....

More later,

Mark

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Category 11,  Topic 29
Message 12        Tue Nov 19, 1991
GDW.SUPPORT [Loren W.]       at 21:11 EST

Mark,
     Star Viking is to be a ground combat game...
          Loren
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Category 11,  Topic 29
Message 13        Wed Nov 20, 1991
B.BORICH [LA TERRORIST]      at 00:10 EST

Loren,
    I can send you a copy of the TML archives if you want, contained therein
are a lot of the comments about their problems with MT and an attempt at some
fixes. The only problem is sifting through the material (about 10+ megabytes
worth).
    The other option is if there is someone on the TML willing to take the
time to seperate out the pertinent data (I don't have the time currently or I
would).
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Category 11,  Topic 29
Message 14        Wed Nov 20, 1991
W.LIAW [Mac]                 at 00:35 EST

Star Viking is to be a ground combat game? Wait, I'm lost here. If the Star
Viking was to focus on advanced timeline, ground combat doesn't sound like a
logical choice.
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Category 11,  Topic 29
Message 15        Wed Nov 20, 1991
W.LIAW [Mac]                 at 00:43 EST

I too vote on character generation revision. That was one part of the game
that I wish it could be changed. Since the New rules will be based on TW2000,
this is probably a good thing. The players will have a bit more freedom on the
skills obtained.
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Category 11,  Topic 29
Message 16        Wed Nov 20, 1991
D.CHEEVER                    at 01:21 EST

Having heard via the grapevine that a revision is in the works I had to come
on line long enough to put in my wishes. A truly 3-d combat system and a 3-d
universe. I doubt I'll get it, but it is ridiculous for a "hard" science space
game to be 2-d. Thanks.

The once and future Dave
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