I have often wondered why it is that the August persons who produce the
ongoing history for the Traveller (MT and 'neo trav to be') universe seem hell-
bent on driving DM's like me up the wall by not letting us know what is going
on at a reasonable rate?
By which I mean that the outcome of the rebellion is as far asI am aware not
known to us grunts out in the field and so we must soldier on,eating up game
time in chunks and rapidly catching up to the latest TAS or Deneb newsbriefs!
Now don't get me wrong I am no slavish rules-addict! I can make it up as I go
along, BUT it would be nice to be able to run a campaign that lasts game years
and not outrun the official history.
A good example of what I would like is 2300 where the course of the Kafer war
is available to the DM at the outset and a campaign need not forge off into the
unknown UNLESS the DM (and players) want it to.
Maybe I am running too much traveller? Is 1 session of 5 hours in a week more
than the norm? I get through at least one jump a session, often more if the PC's
are in a hurry. The problem is the fact jumps eat up time and if you run 'nail
mission' you do A LOT of jumps and a lot of them will not eat up much session
time as even in corridor not every gas giant holds adventures.