Well, here's my 2 nanocredits worth.
1) Keep something _like_ the MT task system, it was reasonably easy to
use and gave people with a little skill to do something easy with a
reasonable chance of success, but even the most experienced character
needed to work on the hard tasks. I'll admit it needs work, I'd
reccomend:
a) Less variation in task time (perhaps none?) if any it
should be skill-modified.
b) Multiple "pre-requisites" without which you get big minuses
EX:
Task, to fire a shotgun, Routine, Required: Dex 4+ Shotgun 0+, 1
round, DM+ shotgun skill, Dex.
2) Keep the world generation system. (Actually I prefer book 6's
physical world generation, the math is harder, but the physics still
works in pathological cases (I *like* trinary systems...))
3) Keep the character generation system. This and the world
generation system I feel are the neater features of Traveller, You
can't imagine (OK, you can) the fun I have trying to extract my
characters personality from his service history....
4) Combat should be simple (Kill the "High Pen" and "low pen" stuff,
needlessly complex, pen > armor = full damage, pen < armor damage =
damage -armor + pen would do. Or something of that complexity.)
5) Combat should be deadly. Pudditat get shot, fall down go boom.
6) Hand to hand with blunt instrumens should *not* be deadly. My
first MT game a player hit someone with his pistol, instead of
shooting him (didn't need a murder rap too...). Poor victim died....
(At least the rules thought so...)
Any stupid ideas contained above are due to either my own incompetence
or a supervirus attacking the CPU of my system.....
-Love, Kisses, and a Neutron Bomb
-Eric the Finn