[Edmund (aka Adam Naylor) is not a TML member, as his account will
disappear soon - please send all responses to both the TML and
[email removed] -- James]
Actualy I am not inquiring about this but about something else
The Traveller errata contains alot of stuff I was querying about, but
there are somethings I was wondering about .
1) In the advanced mercenary section it claims that promotion for
officers is only allowed for those number listed under paratheses (what
ever) . However the paranthses is not listed . In what assignments can
a mercenary (or a naval officer for that matter) be promoted .
2) There is no guideline for other races . Does this assume that UUP is
standard for all races . What about a + 1 to Str and End and a -1 Dex - 1
Educ for an aslan ?? It makes sense .
3) If a player from a low tech world joins the imperial army, wouldnt he
be exposed to higher forms of technology, and thus have access to shipsboat,
grav vehicle, and gauss rifle skill .
4) At higher technologies, it assume (according to the referees companion)
that all (or most) of the combat military wears battledress and fights with
energy weapons . But the only people who have access to this are army comm
andos and marines on ships troops .
5) Is there anything on the imperial army in the rebellion (or at anytime)
the rebellion sourcebook is very sketchy .
6) When creating a world it gives a + 4 DM for any with an atmos of 4-9 and
a + 4 dm for Pop 8+ . This mean that these worlds stand a very goo chance of
belonging to a dwarf star systme, which means that they are automaticaly
outer system planets and habitable .
7) If the world is in a habitble zone and is the moon of a gas giant, then
the other moons stand a dam good chance of having a population in excess (by
a great margin) of the homworld . The same thing occurs for moons of
the home planets .
8) Merchant characters have no access to 'bulding' stats such as end or str,
and no access to Jack Of all trades which I assume would be a standard skill
for merchants . Nor do they have access to naval architecture .
9) Can mercenary characters from low tech worlds who have combat rifleman
skills use a gauss rifle
10) Does a person in the army have to be in the imperial army (couldnt he
belong to an independant military force of the planets government) .
11) What if the character wishes to join the army but comes from a world
with a pop of 4- . According to the rebellion sourcebook, a world of a pop of
4- has a little chance of having an imperial army presence.
12) What exactly is meant in the naval career of strike, battle, and so forth
I mean it would be rare that a member planet would become so bad the imperial
government would send the navy in ?
13) What is exactly meant by social class . I mean it doesnt really do
anything in the game except mean a higher montly upkeep cost .
14) I adapted the sailor occupation to enhanced status by changing the
naval enhanced characters skill a bit (ie vacc suit to wet suit) . However
would a high tech world actualy need a wet navy (I assume they have coast
guard) and with the adaption where would the assignments come into it (as
12 above) .
15) If you fail to get into the occupation of your choice you get drafted .
To the military careers no less . How does this fit into the 'imperium'
universe taking unwanteds and putting them in the military .
16) If you do get drafted you can have a possibility of coming from an
asteriod belt and becoming a sailor !!!!!, pretty stupid .
17) Thats all I can really think of right now . Im not hassling the game
I believe it to be the best sci fi games on the market . Its just that the
rules clarification is a bit misty at the best . If you could get some
answers for me I would be gratetful . I cannot access FTP anymore cause our
UNI just took those rights away from us . I hope I havnt been to pressumtous
asking these questionms but challenge and the journal are to far away to
post to (mail) and the regularity of magazines arriving here is best to none
(I am still waiting on the aug-oct issue) .
Anyway ask your friends etc what they think and please furish me with some
answers . Oh and tell scott kellogg his vehicles are brilliant (cause 101
vehicles simply cannot be had in australia, it just does not exist on the
shelves) . Also ask him exactly how he designs floorplans (Please if that
is not too much to ask)
Thanks, Thanks, Thansk
Edmund
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