The Twilight 2K system.

By Greg Givler ·

TML message #3240From bundle 268Read the whole thread (2 messages)All messages with this subject

Replies:
In all this talk of how to improve MegaTraveller, and Traveller, The
New Edition, many of you have stated that you have not seen the
Twilight 2K system. Here is how it works in a nutshell. BTW, I have
only read thru most of the rules, not all of them and it was only one
reading at that.

There are three levels of Difficulty.

Easy, Normal, and Difficult.

The roll for Easy is your skill level X2 or less. So if you have
Wheeled Vehicle 3 an Easy task would be to roll a 6 or less, on a D10
I believe, I could be wrong about the dice involved.

For a Normal Task the roll is your skill level or less. So in the
above example you would have to roll a 3 or less.

For a Difficult Task, the roll is half your skill level, rounded down. In the above
example you would have to roll a 1 or less.

I think this Elegant in and simple. It is easy for the both the GM
and the players to learn. Someone mentioned that you have no way of
succeeding in something that you don't have a skill in. I disagree
with that, this is a role playing game, and the first thing that I
learned about role playing games is that the GM makes the rules.

So I don't have the skill to fly that airplane, if I am foolish, or
desparate enough, to try then the GM will have to assign a task such
as possibly my computer skill because I played lots of flight
simulators. Of course with my Computer skill at say five, I only have
a 20% chance of getting that plane off the ground, and probably less
of a chance to land the sucker. I personally think that my own
chances of taking off and landing a plane, would be less than 20% but
then this is a game, not real life, and our characters are the
exceptional people in this world not the normal ones. If we were
playing normal people then this wouldn't be role playing it would be
life. :-)

Anyway that is the basic Task system. I like it, I never really liked
MT's never could remember which number was for which difficulty
level. Also Combat drove me insane, and who runs all there Traveller
adventures with out combat.

The combat system is just as easy, auto-fire is handled separately.

To hit a Close range it is twice your skill in the weapon that you
are using.

To hit a medium range it is your skill level.

To hit a long range it is half your skill rounded down.

All weapons do the same damage no matter what the range. The theory
being that with modern weapons you don't lose much in power in these
short ranges. We're talking for the most part less than 1000 meters.

I forget how to handle body armor, but it is easy, and I understood
it on the first reading. I just can't remember and I don't have the
book with me.

Auto-Fire is better than the first edition of 2K, but I still think
needs a little work. The way I think it works is you roll the number
of dice and anything that misses is rerolled on adjacent targets.
Like this:

Your auto-fire rate is 5 that means that you roll 5 d6, every 6 you
roll is a hit on the primary target, any dice that are not 6's are
rerolled and any 6 in that group is a hit on an adjacent target. What
limits auto-fire is the recoil rate of the machine gun being fired.
If you are stronger then it is easier to control the recoil of the
gun. I don't know if this is the way it is in real life, I have only
shot a .22 at tin cans, and a shotgun, also at a tin can. I am sure
that if it is not like real life, someone will tell me. :-)

Greg



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Greg Givler                        | Q-Link: GregGivler
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