General Traveller Questions
Replies:
- #3251 Re: General Traveller Questions by James T Perkins
[You can reach Edmund temporarily at [email removed]. He isn't a
TMLer but we can help him. Yes, I know some of these questions are
similar to earlier ones from him -- James]
Okay I have a few general questions on character generation .....
1) The Mercenary
- - What assignments can a mercenary character be promoted on ?
The book says on all the assignments NOT listed in paratheses, however
none of them are listed in paranthses .
- - The rules assume the character joins the imperial army . Yet he would
not be able to fly grav vehicles if he came from a tech 9 planet or less .
This does not make sense . Are the rules assuming that the imperial
government lower thier tech levels of the military depending on what world
thier garrison is on ? The americans certainly did not do this in vietnam !
- - Why cannot the character belong to the army of his homeworld ? Or why
not the security forces of a megacorp ?
- - The referee's companion state that tech 14+ planets arm and equip thier
troops with battledress and energy weapons . Yet the only way battledress
skill is gained is if the character is a commando, or a marine on ships
troops . Why not say instead that a character from a tech 14+ world gain the
battledress skill in place of vacuum suit on the infantry MOS skill table .
- - The rebellion sourcebook states the imperial garrison numbers (average)
for member worlds . But those (on average) with a pop of 4- dont have any ?
Does this mean the character cannot join the army ?
- - The mercenary assignments table gives basic descriptions of assignments
Does this mean the assignments assume the following ?
Police Action : Garrison from planet is stationed on another world eg :
US marines in vietnam .
Counter Insurgency : Worlds garrison fighting against rebellion or civil
strife ?
Raid : A 'war' situation ?
Internal Security : ???
2) Merchants
- - The merchant character has no access to increase his stats of Str, End,
Dex, and Int (Dex if he were not a FT) . He gains no access to Jack Of All
Trades Skill . He has no access to naval architecture . Why not do the
following .
Replace Carousing (gained with a roll of 2 on the life table) with Physical
Replace Blade Combat (gained with a roll of 2 on the shipboard table) with
hand combat .
Replace + 1 Edu (Life : 5) with Mental
Replace CCarousing (Life : 6) with the skill branch which allows you too
choose from Leader, JOT, Instruction, and Carousing (Sorry dont have my
book here) .
3) Naval Characters
- - When can naval characters get promoted ?
4) Marines
- - Do marines function at the tech level thier base is stationed on or
at tech 14/15 ?
5) Other Races
- - What differences are thier between humanti, Aslan, Vargr etc when making
up a character, and what bonuses do thier races gain ? (Please dont say
none cause thats pretty shallow !!)
6) Scouts
- - What justification is there in giving a member of the tech branch a
scout ship ?
- - Do high ranking IISS members gain a bonus mustering out ?
7) Can brownie points be spent on mustering out rolls ? I say yes cause
it allows hopless characters (such as those who have an Int:2) build up
stats (depending on the roll), but this can be abused eg a rank E2 merchant
getting a vessel ?
8) Can brownie points be spent 'At any time' . eg a character gained a
level 3 heavy weapons skill (by rolling a 4 on the command table) . But at the
ebd of the characters generation he wants to have leader skill so he spends a
brownie point to upgrade it to leader ?
9) Can you spend a brownie point to gain a special mission and recieve a
brownie point for it ?
10) Do scouts gain a brownie point for training/special/war missions . Do
merchants gain it for having bonuses ?
Thats about all I can think of . I have access to the errata published
already but they dont cover the thinks I wanted to know .
Please If you have any comment, no matter how small please tell me
Edmund
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