Re: General Traveller Questions
In reply to #3248 General Traveller Questions by Adam Naylor
Replies:
- #3286 Re: General Traveller Questions by Adam Naylor
Edmund, A lot of your questions are indicative of the proofreading in MegaTraveller. MT was written by Traveller experts for Traveller experts, and was never really shaken out. So, as a self-appointed Traveller expert, I usually observe these little inconsistencies and decide what *I* would do with them. I'll shoot from the hip without my sources today. To wit... Adam Naylor [email removed] writes: > - The rules assume the character joins the imperial army. Yet he would > not be able to fly grav vehicles if he came from a tech 9 planet or less. I figure anyone in an interstellar organization can learn skills at the Average Stellar tech level or higher. > - Why cannot the character belong to the army of his homeworld? Or why > not the security forces of a megacorp? Because this is a fine detail not included in the rules. Feel free to take a few liberties to set this up on your own, based on the Imp. Army character generation. > - The rebellion sourcebook states the imperial garrison numbers (average) > for member worlds. But those (on average) with a pop of 4- dont have any? > Does this mean the character cannot join the army? Population indicates the civilian RESIDENTS of a planet, not military or transient population. So, a system with a resident population of 16 people could still support a garrison of a few thousand troops. It's just that there won't be a lot of movies or shopping for the troops to induldge in, off-duty. > - The mercenary assignments table gives basic descriptions of assignments > Does this mean the assignments assume the following? > Police Action : Garrison from planet is stationed on another world eg : > US marines in vietnam. > Counter Insurgency : Worlds garrison fighting against rebellion or civil > strife? > Raid : A 'war' situation? Sound good to me. > Internal Security :??? Military Police? > - The merchant character has no access to increase his stats of Str, End, > Dex, and Int (Dex if he were not a FT). He gains no access to Jack Of All > Trades Skill. He has no access to naval architecture. Why not do the > following. [replace skills on tables] Sounds good to me. > - When can naval characters get promoted? Enlisted - up to once/year, officers - up to once/term. > - Do marines function at the tech level thier base is stationed on or > at tech 14/15? I go with the latter. > - What differences are thier between humanti, Aslan, Vargr etc when making > up a character, and what bonuses do thier races gain? (Please dont say > none cause thats pretty shallow!! ) Refer to the ethnic sourcebooks for the races. Vargr, for instance, do not even have a Social attribute - they have a related attribute instead that indicates their relative influence in Vargr society. I think there are some additional adjustments. > - Do high ranking IISS members gain a bonus mustering out? I don't think so. > 7) Can brownie points be spent on mustering out rolls? I haven't used them for this, but I could be wrong... > 8) Can brownie points be spent 'At any time'. [retroactive skill changes] I don't use it this way. I feel it needs to be applied at the time the roll is made. > 9) Can you spend a brownie point to gain a special mission and recieve a > brownie point for it? I would probably allow this. > 10) Do scouts gain a brownie point for training/special/war missions. Do > merchants gain it for having bonuses? Dunno. James - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveller Mailing List Administrator James T Perkins @ Tektronix, Inc [email removed] Beaverton, Oregon, USA "How many ancients can dance on the head of a pin?" - Scott Kellogg