Re: Megatraveller ships
In reply to #324 Megatraveller ships by Jim Cunningham
>Does anyone out there feel that the Megatraveller ship design system
>actually works?
>but I don't like them. Call me a relic from the
>old Traveller days. I don't care. I think that a) the rules need to be
>edited and text added to explain the design process and b) the added
>complexity is not worth the added realism. I think that grafting on the
>sensor rules onto High Guard and cleaning up the combat system would
>have been a much better way to go.
I dont really care for MegaTraveller that much, although I like the task
system to handle things that aren't in the rules I tend to use the 8+ die
roll modified by whatever it needs to modify it. I digress, sorry, back to
the original question, I dont really know if all the detail in MegaTraveller
is going to make me a better GM. All of a sudden just getting to jump point
takes 15 min. of game time. And how do you handle blown rolls?
My problem with the starship construction rules is that I was a Music
major in college, no a Science major. It takes a lot more math than I ever
want to get involved with voluntarily, to design a ship, and the erratta
doesn't exactly make life easier. I still get more of a charge of blowing
them up than in building them.
>As a result of all this, I think that I will henceforth playtest the
>adventure using old Traveller and then convert it into Megatraveller
>for publication. Opinions?
I personally find old Traveller easier to GM for my style of play. But I
do admit to not being a real detail oriented GM. I also, think I am to
nice to my players, I have trouble giving them trouble. Although they are in
for a surprise once they get back to their ship. :-D
Anyway I must apologize, seem to have veered far of course on this one,
but how do you handle a bunch of adventurers that are about to enter a life
of crime, and start pirating starships. Do you let them get themselves killed,
or do you let it lead where it may and the Devil be damned?
Greg
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Greg Givler Q-Link: Commodore
Telecommunications Coordinator CompuServe: CBM/Support 76703,2047
Commodore Customer Support INTERNET: [email removed]
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The above opinions are usually mine, but sometimes I just repeat things.
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