GENIE: More Classic Traveller

By Hugh Schoenemann ·

TML message #3321From bundle 275

[This came to [email removed] - please use [email removed]
in the future.  I also added GENIE on the subject line -- James]

Good folks,

I  have  read  with  some interest all the  various  comments  from  people
regarding  GDW's  proposed moves to redesign Traveller and thought I  would
throw my hat in the ring.

Like  a good many other correspondents to this thread, I first  encountered
Classic  Traveller  in  the early eighties, laying my  hands  on  virtually
everything  that  GDW put out - the "Little Black" Boxed Set, the  reworked
Big Boxed Set with the improved artwork, various Traveller-associated games
(Snapshot,  Mayday  and  Invasion  Earth), a host of  Traveller  Books  and
Supplements, the GDW-produced Adventures and Double Adventures and numerous
copies  of JTAS.  Even Referees Screens and Traveller posters didn't escape
my notice. In short, GDW produced it, I mostly bought it.

I  took  part in various adventures - Leviathan, Twilight's Peak (IMHO  the
best  there  was)  and various custom adventures to boot.   When  I  wasn't
adventuring,  I was using most (not all) of my Traveller gear to design new
worlds,  ships, peoples etc., modifying those rules I didn't like, couldn't
work with, or thought were "just plain dumb".

So  why  the dedication to the Classic Traveller game and game materials  ?
Am  I  one of those "anally retentive" types that  psychologists  sometimes
speak of, who collect anything from cigarette cards to Faberge eggs ?

No,  not at all.  Classic Traveller was compact, had a rules system  which,
once  understood  in  broad terms, would allow your average user  to  start
playing/designing  fairly  quickly.  I liked the modularity of the  game  :
You  want Mercenaries - buy Book 4.  You don't, don't.  You need more  info
on  the  Spinward Marches ?  Well, here it is ...  and so on (I  think  Rob
Dean made this point earlier this month).  Even the GDW Adventures were, on
the  whole,  well thought out.  They meshed in with the  already  published
materials  whilst, at the same time, allowing the GM a certain latitude  in
adding new twists to the adventures.

So  why  then didn't I move to MegaTraveller or T2K2 or whatever ?   Simply
put,  none  of  it added any value at all to the work I had  put  in  using
Classic  Traveller.  I smelt a marketing rat back then which, to be honest,
I can smell again.

My  belief is that GDW's current moves are influenced by little more than a
need  for  quick revenues, and they view a rewrite of the  Traveller  rules
(because,  all said and done, that's what it is) as the most expedient  way
to  do this.  IMHO, in this they are mistaken.  GDW could quite easily  put
most of their resources into bringing out some high quality, *well-proofed*
adventures, supplements whatever, in the same format as they used to be.  A
new  JTAS,  new  supporting  materials, more software ...   all  these  are
options  which they should consider.  (I would be interested to know  where
most  of  TSR's  revenues  are  derived.   New  players  ?   Supplements  ?
Adventures ? Can someone please shed some light on this ?)

I  also feel (but am willing to be proved wrong) that GDW will have extreme
difficulty  winning  the  hearts, minds and (most importantly to  GDW)  the
wallets of new gamers when there are so many competitive products out there
(Star  Wars,  GURPS etc.).  If they want to compete with these people,  the
materials  should  be just as glitzy, *better proofed* and  easily  played.

The  last  point here is crucial :  I find it hard to believe  that  people
want to read through tomes of rules to resolve game situations ("OK, you're
wearing  Cloth  when you're suddenly hit by a blast from a FGMP  at  medium
range.   Now  if we could just turn to page 18 ...  or is that 23 ?   Aaah,
but it's London and it's raining, so for weather effects I think we'll turn
to  ..."  and  so on).  You see, there has to be  this  constant  trade-off
between realism and playability - a very fine line to tread, and one which,
up until now, GDW have abjectly failed to negotiate.

My parting shot for all you GDW-type folks reading this :  if MegaTraveller
was an admission that Classic Traveller was wrong, and MegaTraveller is (by
GDW's admission) also flawed, what confidence can I have as a mere customer
that  Traveller - The Next Generation, won't also be brain-dead ruleswise ?
When  can  I expect the next rules change after that ?  Can GDW  assure  me
that this is the last rules change they will make and that this will really
be IT ?  I await a reply.

Oh,  and  *please*, GDW, don't expect me to believe that you have  my  best
interests  at  heart  because you are gamers.  Just because you  do  for  a
living  what  you  do  as a pastime does not  necessarily  instil  me  with
confidence.  A friend of mine is a brain surgeon, but he isn't a better one
because he talks brain surgery or lobotomises his cat come the weekend.

BTW,  I  know it sounds like a flame, GDW, but it ain't.  More of an  unlit
Molotov Cocktail. Now if you'd care to bring some matches next time ...

All the best everyone,

Hugh.
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