Slow Drug (Again)

By Ed Sharpe ·

TML message #3322From bundle 275

This got mangled the first time i uploaded it. So i am trying
again.

First some back ground on me.  I consider myself a wargammer who
does RPG's.  Keep this in mind when you flame me.  My latest
traveller campain had the players running a TCL 15 marine
platoon.  I used a lot of Striker rules in the campain.  Anyway
for my problem.  One of the players was something of a munckin
and abused medical slow drug.  To resole that problem I have
written the following set of tasks for the use of medical slow
drug.  I would like your CONSTRUCTIVE criticism of them.  Note: I
used 7+ instead of routine. (or what ever the word is for a roll
of 7+).  Thank you.


The Use of Medical Slow Drug in Traveller

To diagnose the Injury
7+    Medial, Education,        30 Seconds,         Uncertain,
                                                Non-Repeatable

To Prepare and Administer Medical Slow Drug
7+    Medical, Education,       10 Seconds,         Uncertain,
                                                Non-Repeatable

To Avoid a Negative Medical Slow Drug Reaction
7+    Medical, Endurance,       3 Hours,            Uncertain,
                                         Fateful, Hazardous,
(Doctor, Patient)                             Non-Repeatable

HTK   ==     STR+DEX+END        Recovery     ==     END*3

Failure Table (1, 2, or 3 D6) (Uncertain)
1     +1/2D6 hours recovery
2     +1D6 hours recovery
3     +2D6 hours recovery
4     +3D6 hours recovery
5     *1D6 hours recovery
6     *2D6 hours recovery
7     *3D6 hours recovery
8     *1D6 hours recovery       1/2 HTK Recovered
9     *2D6 hours recovery       1/2 HTK Recovered
10    *3D6 hours recovery       1/2 HTK Recovered
11    *1D6 hours recovery       No HTK Recovered
12    *2D6 hours recovery       No HTK Recovered
13    *3D6 hours recovery       No HTK Recovered
14    *3D6 hours in comma, further medical treatment needed, no
                                HTK recovered.
15    +3D6 days in comma,  further medical treatment needed, no
                                    HTK recovered.
16    +3D6 weeks in comma, further medical treatment needed, no
                                     HTK recovered.
17    +1D6 Wounds         *3D6 Hours Recovery       No HTK
                                               recovered.
18    +3D6 Wounds         *3D6 Hours Recovery       No HTK
                                           recovered.

Notes:
      Alien Species raise the difficulty one to two levels
(Referee determined).  Hasty attempts raise the difficulty level
by one & the lower the time factor.  Cautious attempts lower the
difficulty level by one and raise the time factor.  A Hasty Slow
Drug Reaction can not be made.
      A Cautious Slow Drug Reaction can be made.  The time factor
is doubled. The time of the Slow Drug Reaction is uncertain.
      Without a Diagnosis and Preparation skill roll, a Slow Drug
Reaction roll becomes a 11+ roll, and failure automatically
rolled on 3D6.  For each No Truth result on skill rolls add 1D6
to the failure table.  For each  Some Truth add 1/2D6 to the
failure roll.  ie: a No Truth on the Diagnose, Preparation, and
Reaction roll requires a 3d6 roll on the failure table.


Ed Sharpe
[email removed]^Z