This got mangled the first time i uploaded it. So i am trying
again.
First some back ground on me. I consider myself a wargammer who
does RPG's. Keep this in mind when you flame me. My latest
traveller campain had the players running a TCL 15 marine
platoon. I used a lot of Striker rules in the campain. Anyway
for my problem. One of the players was something of a munckin
and abused medical slow drug. To resole that problem I have
written the following set of tasks for the use of medical slow
drug. I would like your CONSTRUCTIVE criticism of them. Note: I
used 7+ instead of routine. (or what ever the word is for a roll
of 7+). Thank you.
The Use of Medical Slow Drug in Traveller
To diagnose the Injury
7+ Medial, Education, 30 Seconds, Uncertain,
Non-Repeatable
To Prepare and Administer Medical Slow Drug
7+ Medical, Education, 10 Seconds, Uncertain,
Non-Repeatable
To Avoid a Negative Medical Slow Drug Reaction
7+ Medical, Endurance, 3 Hours, Uncertain,
Fateful, Hazardous,
(Doctor, Patient) Non-Repeatable
HTK == STR+DEX+END Recovery == END*3
Failure Table (1, 2, or 3 D6) (Uncertain)
1 +1/2D6 hours recovery
2 +1D6 hours recovery
3 +2D6 hours recovery
4 +3D6 hours recovery
5 *1D6 hours recovery
6 *2D6 hours recovery
7 *3D6 hours recovery
8 *1D6 hours recovery 1/2 HTK Recovered
9 *2D6 hours recovery 1/2 HTK Recovered
10 *3D6 hours recovery 1/2 HTK Recovered
11 *1D6 hours recovery No HTK Recovered
12 *2D6 hours recovery No HTK Recovered
13 *3D6 hours recovery No HTK Recovered
14 *3D6 hours in comma, further medical treatment needed, no
HTK recovered.
15 +3D6 days in comma, further medical treatment needed, no
HTK recovered.
16 +3D6 weeks in comma, further medical treatment needed, no
HTK recovered.
17 +1D6 Wounds *3D6 Hours Recovery No HTK
recovered.
18 +3D6 Wounds *3D6 Hours Recovery No HTK
recovered.
Notes:
Alien Species raise the difficulty one to two levels
(Referee determined). Hasty attempts raise the difficulty level
by one & the lower the time factor. Cautious attempts lower the
difficulty level by one and raise the time factor. A Hasty Slow
Drug Reaction can not be made.
A Cautious Slow Drug Reaction can be made. The time factor
is doubled. The time of the Slow Drug Reaction is uncertain.
Without a Diagnosis and Preparation skill roll, a Slow Drug
Reaction roll becomes a 11+ roll, and failure automatically
rolled on 3D6. For each No Truth result on skill rolls add 1D6
to the failure table. For each Some Truth add 1/2D6 to the
failure roll. ie: a No Truth on the Diagnose, Preparation, and
Reaction roll requires a 3d6 roll on the failure table.
Ed Sharpe
[email removed]^Z