As to my own preferences vis a vis this "new Improved" Traveller:
1) Keep the existing character design system with trivial mods.
2) Keep the existing task system.
3) Dump the Starship Design system, and start over with the 2300AD
system as a basis.
4) Rebuild the world generation system to include the good points from
2300AD, specifically the atmosphere rules, and the
colony/infrastructure elements. MT really desperately needs a
quickie world infrastructure guideline.
5) Upgrade the power systems to realistic levels. I have served aboard
a Nuclear submarine, and the existing fission plant rules are a bad
joke. The Fusion rules produce power outputs per liter of hydrogen
fused which are pathetic. The anti-matter rules are only off by
a factor of a thousand or so, though.
6) Dump that 6G limit. If you want a 20G battleship, build one. It
would require that 59% of your ship be maneuver drive, and 17% be
power plant for that maneuver drive, and the remaining 110% would
provide fuel for 30 days, but what the hey? You want it, don't
put arbitrary restrictions, let the system provide it's own
restrictions.
7) And how about an economic system that works this time????
Steve Higginbotham
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[email removed]