ship's computers

By Scott Holter v5.1 ·

TML message #345From bundle 34All messages with this subject

Brett Slocum commented that Traveller's ship's computers seem highly
anachronoistic.  I agree.  Advanced technology levels should result in
computers that are *less* bulky, power-hungry, and costly.  The Traveller
rules are hopelessly silly.

When I design ships for the universe I GM, I substitute the following
quick rule fix:  shipboard computers have an effective weight of zero
(justified by assuming the tonnage allocated to the bridge is more than
sufficient to accomodate a CPU).  Cost of computers drops 20% for each
TL above the minimum needed to construct a particular model, down to
20% of original cost (i.e., 4 TL's above minimum), and 5% per TL
thereafter.  Computers do not explicitly require EP.

How does this rule fix change the game?  Not much.  It does allow a
small ship to have a whopping CPU --- but the high cost should be
adequate discouragement.

(Good question:  why do it, if it has little impact on the game?
 Answer:  it makes me feel better.)

Scott Holter.
[email removed]